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Astral Wars: A New Hope
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<blockquote data-quote="Eltab" data-source="post: 8420971" data-attributes="member: 6803337"><p>It could be possible for all the planes to be on a planet, but you lose something by putting confines or boundaries around many of them. We think of the Greek Gods living on Mt. Olympus and going for a walk to wander the world and meet mortals, but other planes (and inhabitants) need more space.</p><p></p><p>The Abyss and the Hells keep expanding, as the denizens thereof attack and destroy whatever is within reach, then claim the newly-emptied space for themselves. With infinite time, the whole world would be conquered.</p><p></p><p>Is the multiverse in a "Points of Light" condition? Points of Dark? In a balance - how is that balance maintained? To open up the most options for mortal adventurers, the immortal forces must each have vast resources but be unable to destroy each other because the others can match it all.</p><p></p><p>It seems better to me that going to a different plane should feel like taking a book off a bookshelf to read, rather than crossing a river / boundary. You (the PCs) will experience a cool bit, but there is so much more to explore "over the next hill", to do, to experience - a lifetime is not enough. And then you are called away to take care of something else...</p></blockquote><p></p>
[QUOTE="Eltab, post: 8420971, member: 6803337"] It could be possible for all the planes to be on a planet, but you lose something by putting confines or boundaries around many of them. We think of the Greek Gods living on Mt. Olympus and going for a walk to wander the world and meet mortals, but other planes (and inhabitants) need more space. The Abyss and the Hells keep expanding, as the denizens thereof attack and destroy whatever is within reach, then claim the newly-emptied space for themselves. With infinite time, the whole world would be conquered. Is the multiverse in a "Points of Light" condition? Points of Dark? In a balance - how is that balance maintained? To open up the most options for mortal adventurers, the immortal forces must each have vast resources but be unable to destroy each other because the others can match it all. It seems better to me that going to a different plane should feel like taking a book off a bookshelf to read, rather than crossing a river / boundary. You (the PCs) will experience a cool bit, but there is so much more to explore "over the next hill", to do, to experience - a lifetime is not enough. And then you are called away to take care of something else... [/QUOTE]
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