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Astralnauts! (full)
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<blockquote data-quote="anonystu" data-source="post: 1882944" data-attributes="member: 10897"><p>I like the emphasis you're putting on human technology versus spiritual mysticism. This tension should be evident all over the place, and I think is probably one of the core themes in the game. Having tension even within the party between those who trust only the orderly hum of technology and those who embrace the possibilities of interacting with spirits.</p><p></p><p>idea: Maybe the communication between spirits and humans so far has been very crude, in the people going insane and spouting visions, big symbols appears on buildings, or pools of blood congealing into arrows. A character who has some more advanced way of communication (at what cost?) or a character who seeks to open up ways of communication might be interesting.</p><p></p><p>As far as character ideas, two small pieces of advice:</p><p>1) Don't think as far as function. Think in story, and think as far as what your Issue is. If you come up with an interesting issue, or interesting pieces of story, the rest should work it out.</p><p>2) Kick off other people's concepts: whenever you see a character idea from someone else, run through a checklist: "brother/sister? ex-lover? co-worker? rivals? best friends? tragic past?"</p></blockquote><p></p>
[QUOTE="anonystu, post: 1882944, member: 10897"] I like the emphasis you're putting on human technology versus spiritual mysticism. This tension should be evident all over the place, and I think is probably one of the core themes in the game. Having tension even within the party between those who trust only the orderly hum of technology and those who embrace the possibilities of interacting with spirits. idea: Maybe the communication between spirits and humans so far has been very crude, in the people going insane and spouting visions, big symbols appears on buildings, or pools of blood congealing into arrows. A character who has some more advanced way of communication (at what cost?) or a character who seeks to open up ways of communication might be interesting. As far as character ideas, two small pieces of advice: 1) Don't think as far as function. Think in story, and think as far as what your Issue is. If you come up with an interesting issue, or interesting pieces of story, the rest should work it out. 2) Kick off other people's concepts: whenever you see a character idea from someone else, run through a checklist: "brother/sister? ex-lover? co-worker? rivals? best friends? tragic past?" [/QUOTE]
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