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<blockquote data-quote="anonystu" data-source="post: 1884076" data-attributes="member: 10897"><p>First, with 4 players, I'm locking recruitiment for the moment. If any of you plan not to play, you should let me know, but I don't feel this game improves with more than 4 players.</p><p></p><p></p><p></p><p>I think that the messages are obscure, and the protagonists are the people with the talent and motivation to figure it out.</p><p></p><p>I think there are a lot of world continuity and logic issues that could be figured out, but there's a general principle here that you may wish to rely upon. In PTA, other people will be, occasionally, putting words and actions into your character's mouth. The overall philosophy of the game is that even if things don't work out exactly the way you want, the best thing to do is to just to roll with things and work together.</p><p></p><p>Similarly, while I'm not saying we should stop with world design, it's not terribly important: the continuity will develop itself to a large extent.</p><p></p><p></p><p></p><p></p><p>This of course, is a much more pressing issue. If people like the religious idea, then I think someone should toss out an organization that is religiously affiliated, where the people you work for are vague, the goals are vague, and the people hired have varying degrees of belief in whatever faith the organization is. These events are undoubtedly the most important events for any religion in a very long while: I'm sure that your average shadowy and important religious group would be willing to tolerate a heathen techie if that's what gets the job done.</p><p></p><p>So character concepts: generate! Throw a bunch of loose ideas, and we can help.</p></blockquote><p></p>
[QUOTE="anonystu, post: 1884076, member: 10897"] First, with 4 players, I'm locking recruitiment for the moment. If any of you plan not to play, you should let me know, but I don't feel this game improves with more than 4 players. I think that the messages are obscure, and the protagonists are the people with the talent and motivation to figure it out. I think there are a lot of world continuity and logic issues that could be figured out, but there's a general principle here that you may wish to rely upon. In PTA, other people will be, occasionally, putting words and actions into your character's mouth. The overall philosophy of the game is that even if things don't work out exactly the way you want, the best thing to do is to just to roll with things and work together. Similarly, while I'm not saying we should stop with world design, it's not terribly important: the continuity will develop itself to a large extent. This of course, is a much more pressing issue. If people like the religious idea, then I think someone should toss out an organization that is religiously affiliated, where the people you work for are vague, the goals are vague, and the people hired have varying degrees of belief in whatever faith the organization is. These events are undoubtedly the most important events for any religion in a very long while: I'm sure that your average shadowy and important religious group would be willing to tolerate a heathen techie if that's what gets the job done. So character concepts: generate! Throw a bunch of loose ideas, and we can help. [/QUOTE]
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