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General Tabletop Discussion
*Pathfinder & Starfinder
astro-feedback, looking for good ideas
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<blockquote data-quote="Beholder Bob" data-source="post: 1211893" data-attributes="member: 12866"><p>I am hoping to abuse the local users and mine their brains for ideas for me (bwahaha..ha..oh, am I using my outside voice again?). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>My new game is going to include astrological signs for everyone born on the mortal world, with 14 astrological signs used in my game. What I need (besides having my head examined - just too damn expensive), is some good ideas for the 'effects' of being born a certain sign. The bonuses should be mild enough that it escapes obvious notice (not all people born in the house of the snake breath fire). So far I have:</p><p>+2 sense motive to know when lied to</p><p>re-roll fear save 1/day</p><p>re-roll compulsion save 1/day</p><p>+2 bluff when lying / telling a tall tale</p><p>re-roll death save 1/day at -4</p><p>gain 1 SP for INT based skill</p><p>gain 1 SP for DEX or STR based skill</p><p>+1 diplomacy w member of opposite sex</p><p>Bound to ebb/flow of moon - modify initiative +2 to -2 depending on moon phase</p><p></p><p>I know this list isn't too exciting, but characters can spend feats to accentuate their astrological signs. Also, being born a certain sign effects how some magic interacts with different individuals, so the slight mod for your sign is ok as mild.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1211893, member: 12866"] I am hoping to abuse the local users and mine their brains for ideas for me (bwahaha..ha..oh, am I using my outside voice again?). :p My new game is going to include astrological signs for everyone born on the mortal world, with 14 astrological signs used in my game. What I need (besides having my head examined - just too damn expensive), is some good ideas for the 'effects' of being born a certain sign. The bonuses should be mild enough that it escapes obvious notice (not all people born in the house of the snake breath fire). So far I have: +2 sense motive to know when lied to re-roll fear save 1/day re-roll compulsion save 1/day +2 bluff when lying / telling a tall tale re-roll death save 1/day at -4 gain 1 SP for INT based skill gain 1 SP for DEX or STR based skill +1 diplomacy w member of opposite sex Bound to ebb/flow of moon - modify initiative +2 to -2 depending on moon phase I know this list isn't too exciting, but characters can spend feats to accentuate their astrological signs. Also, being born a certain sign effects how some magic interacts with different individuals, so the slight mod for your sign is ok as mild. [/QUOTE]
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astro-feedback, looking for good ideas
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