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astro-feedback, looking for good ideas
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<blockquote data-quote="FrankTrollman" data-source="post: 1211975" data-attributes="member: 14225"><p>For starters I don't think these are especially equal. 1 skill point is pretty much the same as +1 to a skill all the time, while +1 to Diplomacy against the opposite sex is definately less than half of that.</p><p></p><p>Meanwhile, a reroll of a failed save is worth about the same as a +4 bonus to that same save (although these are fractions of the total uses for those save types).</p><p></p><p>I would just pick 10 or 12 skills (depending upon how many months you have in your world) - and give a +1 bonus to those skills with each of your signs. Then you could do some exciting things like have skill focus items for those skills give an additional +1 for people with the appropriate sign. So if you had the sign of the octopus (+1 to hide checks) who wore a color changing cloak (+5 to hide checks) would synergize with the magic and get an additional bonus.</p><p></p><p>It seems like a cool piece of flavor, but you want to have all the bonuses be as similar as possible to avoid having one of them be clearly "better" than all the others (right now: re-rolling a failed compulsion save seems pretty good - those things have a tendency to be pretty lethal).</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1211975, member: 14225"] For starters I don't think these are especially equal. 1 skill point is pretty much the same as +1 to a skill all the time, while +1 to Diplomacy against the opposite sex is definately less than half of that. Meanwhile, a reroll of a failed save is worth about the same as a +4 bonus to that same save (although these are fractions of the total uses for those save types). I would just pick 10 or 12 skills (depending upon how many months you have in your world) - and give a +1 bonus to those skills with each of your signs. Then you could do some exciting things like have skill focus items for those skills give an additional +1 for people with the appropriate sign. So if you had the sign of the octopus (+1 to hide checks) who wore a color changing cloak (+5 to hide checks) would synergize with the magic and get an additional bonus. It seems like a cool piece of flavor, but you want to have all the bonuses be as similar as possible to avoid having one of them be clearly "better" than all the others (right now: re-rolling a failed compulsion save seems pretty good - those things have a tendency to be pretty lethal). -Frank [/QUOTE]
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