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astro-feedback, looking for good ideas
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<blockquote data-quote="Beholder Bob" data-source="post: 1212000" data-attributes="member: 12866"><p>Hello Frank! Long time no read <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>1st off - yep, I should increase it to +2 vs opposite sex</p><p>2nd - re-rolled save is pretty good, perhaps a +1 or +2 save? Hmmm</p><p>3rd - the skill option definatly works, but I was afraid it would be too bland. I've also been toying with mild penalties for signs too (oh, he's a taurus - those guys are damn stuborn!), make them have slight touches of flavor.</p><p>4th - keeping all the modifiers equal if I do not make them the same type of modifier will be mighty hard, I may have to take that route. I hope not, but realistically, it will be a hard battle to avoid it. Here I go 'Don Quiote' tilting again!</p><p></p><p>+2 sense motive to know when lied to</p><p>re-roll fear save 1/day</p><p>+1 compulsion saves</p><p>+2 bluff when lying / telling a tall tale</p><p>+1 death saves</p><p>gain 1 rank in knowledge skill (does not exceed skill cap)</p><p>gain 1 rank in DEX or STR based skill (does not exceed skill cap)</p><p>+2 diplomacy w member of opposite sex</p><p>Bound to ebb/flow of moon - modify initiative +2 to -2 depending on moon phase</p><p></p><p>Windmills? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> Why is it always windmills?!?</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1212000, member: 12866"] Hello Frank! Long time no read :) 1st off - yep, I should increase it to +2 vs opposite sex 2nd - re-rolled save is pretty good, perhaps a +1 or +2 save? Hmmm 3rd - the skill option definatly works, but I was afraid it would be too bland. I've also been toying with mild penalties for signs too (oh, he's a taurus - those guys are damn stuborn!), make them have slight touches of flavor. 4th - keeping all the modifiers equal if I do not make them the same type of modifier will be mighty hard, I may have to take that route. I hope not, but realistically, it will be a hard battle to avoid it. Here I go 'Don Quiote' tilting again! +2 sense motive to know when lied to re-roll fear save 1/day +1 compulsion saves +2 bluff when lying / telling a tall tale +1 death saves gain 1 rank in knowledge skill (does not exceed skill cap) gain 1 rank in DEX or STR based skill (does not exceed skill cap) +2 diplomacy w member of opposite sex Bound to ebb/flow of moon - modify initiative +2 to -2 depending on moon phase Windmills? :mad: Why is it always windmills?!? [/QUOTE]
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