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Astroid hits Greyhawk - The aftermath
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<blockquote data-quote="fireinthedust" data-source="post: 5983657" data-attributes="member: 51930"><p>BOOKS:</p><p>* Midnight campaign setting: animated dead rising, effects of being cut off from other planes with only one evil deity in residence; altered classes and character options you may want to consider switching to.</p><p>* environmental books: winter, sure, but also desert environs, and books about necromancy</p><p>* Monte Cook's Arcana Evolved game has a d20 class called the winter witch. depending up on how much time has passed, they could replace druids somewhat.</p><p>* elder evils has epic-level bad guys. One of them is a PLANET/moon that orbits a world and buffs the undead. Well, what if it exploded and landed (in one spot or many) on Greyhawk?</p><p></p><p></p><p></p><p>GREYHAWK FANS: Well, you could always give them an opt-out in the form of going back in time to prevent the asteroid from sundering the world in the first place. </p><p>"Fulfill this quest, and this world may never have to have been!" rasped the old mystic, his tattered cloak wrapped about him to keep out the cold in the former jungles around Cauldron.</p><p>* let them know it's a limited number of sessions in this setting</p><p>* if the players like the setting, just keep going</p><p>* Or end it anyway, and let them remember it from time to time</p><p>* it could be an alternate reality, like Age of Apocalypse, and guest stars from there could make cameos; or one session down the line could visit the setting, I dunno</p><p></p><p></p><p>TIMELINE: How long has it been since the asteroid hit? The longer it's been, the more extreme the setting.</p><p>* how many sessions do you want to play this in? A limited number can focus the story, each game showing one facet of the changed setting. Take a famous site, turn it on its ear, fight some monsters there and get a slab of information and a peice of the McGuffin (final thing that lets you reset to normal Greyhawk, maybe).</p><p></p><p></p><p>NECRO WINTER: It's due to a necromantic "asteroid", so it's not really a "frost" event so much as a necromancy event that makes the world in a sort of magical nuclear winter.</p><p>* all the dead rise as zombies</p><p>* everything is locked in winter, possibly also perpetual night</p><p>* necromancy is more potent (give all dead +2 to strength, or even +2HD, or just bonus hp that has no other game effects)</p><p>* summoned creatures don't return, making them hostile (also a perpetual food source)</p><p>* elemental fire creatures would be sought out as a source of heat, making them more powerful</p><p>* underdark as shelter; war for resources and territory intensifies (drow necromancers buffed)</p><p>* survivors rally around Paladins and Clerics who can slay undead</p><p>* good and nature would rally together</p><p>* after a long time, druids would become scarce, and nature would take a real hit in power.</p><p>* elves and gnomes, forest creatures would need to adapt</p><p>* forests would become harsher, with tropical plants dying off: a maze-tomb of dead trees</p><p>* Tomb of Horrors is about the rise of a necromantic power. Even if Acererak isn't to blame, he and others like him would be bolstered by this event.</p><p>* what's the point of a free city if there are no resources? well, survival in the face of roving bands of undead!</p><p></p><p></p><p></p><p>ASTEROID</p><p>* ground zero is auto-kill/animate zone. </p><p>* maybe it's a necro artifact from somewhere, another plane</p><p>* if you've advanced the timeline since it struck, some big bad (Vecna?) has taken up residence, or came along for the ride in the first place.</p><p></p><p></p><p>SITES</p><p>* city under seige from zombies at the gates</p><p>* underdark refugees finding a ruin to explore</p><p>* ground zero</p><p>* dead forest and the creatures that live there</p><p>* elven stronghold (not so strong?)</p><p>* try not to bog down in sites that aren't memorable, if you only have a few sessions just dump them into the main events</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5983657, member: 51930"] BOOKS: * Midnight campaign setting: animated dead rising, effects of being cut off from other planes with only one evil deity in residence; altered classes and character options you may want to consider switching to. * environmental books: winter, sure, but also desert environs, and books about necromancy * Monte Cook's Arcana Evolved game has a d20 class called the winter witch. depending up on how much time has passed, they could replace druids somewhat. * elder evils has epic-level bad guys. One of them is a PLANET/moon that orbits a world and buffs the undead. Well, what if it exploded and landed (in one spot or many) on Greyhawk? GREYHAWK FANS: Well, you could always give them an opt-out in the form of going back in time to prevent the asteroid from sundering the world in the first place. "Fulfill this quest, and this world may never have to have been!" rasped the old mystic, his tattered cloak wrapped about him to keep out the cold in the former jungles around Cauldron. * let them know it's a limited number of sessions in this setting * if the players like the setting, just keep going * Or end it anyway, and let them remember it from time to time * it could be an alternate reality, like Age of Apocalypse, and guest stars from there could make cameos; or one session down the line could visit the setting, I dunno TIMELINE: How long has it been since the asteroid hit? The longer it's been, the more extreme the setting. * how many sessions do you want to play this in? A limited number can focus the story, each game showing one facet of the changed setting. Take a famous site, turn it on its ear, fight some monsters there and get a slab of information and a peice of the McGuffin (final thing that lets you reset to normal Greyhawk, maybe). NECRO WINTER: It's due to a necromantic "asteroid", so it's not really a "frost" event so much as a necromancy event that makes the world in a sort of magical nuclear winter. * all the dead rise as zombies * everything is locked in winter, possibly also perpetual night * necromancy is more potent (give all dead +2 to strength, or even +2HD, or just bonus hp that has no other game effects) * summoned creatures don't return, making them hostile (also a perpetual food source) * elemental fire creatures would be sought out as a source of heat, making them more powerful * underdark as shelter; war for resources and territory intensifies (drow necromancers buffed) * survivors rally around Paladins and Clerics who can slay undead * good and nature would rally together * after a long time, druids would become scarce, and nature would take a real hit in power. * elves and gnomes, forest creatures would need to adapt * forests would become harsher, with tropical plants dying off: a maze-tomb of dead trees * Tomb of Horrors is about the rise of a necromantic power. Even if Acererak isn't to blame, he and others like him would be bolstered by this event. * what's the point of a free city if there are no resources? well, survival in the face of roving bands of undead! ASTEROID * ground zero is auto-kill/animate zone. * maybe it's a necro artifact from somewhere, another plane * if you've advanced the timeline since it struck, some big bad (Vecna?) has taken up residence, or came along for the ride in the first place. SITES * city under seige from zombies at the gates * underdark refugees finding a ruin to explore * ground zero * dead forest and the creatures that live there * elven stronghold (not so strong?) * try not to bog down in sites that aren't memorable, if you only have a few sessions just dump them into the main events [/QUOTE]
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