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Astrology Rules in Your Campaign?
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<blockquote data-quote="harvicus" data-source="post: 680004" data-attributes="member: 10333"><p>This is a most welcome discussion. I just recently decided to run a game again and dusted off my astrology system from an old Basic D&D game I once ran. Certainly requires some tweaks, and I will definatly be watching this topic. I have 12 astrological signs, 1 for each month. A PC's sign is randomly determined, but I allow every player to roll up 2 different ones and pick, because each sign gives +1 to one stat, and -1 to another. Borrowing a page from our world's astrology, each sign is represented by a star constilation, and my worlds 6 dieties are planets. Each dieties influence on the world is based on which constilation their planet currently resides in. I didn't have any hard fast rules for these effects, but just kept the current planetary alignment in mind while running the game.</p><p>Final Fantasy Tactics had an involved system where your odds of hitting and magical attacks were affected by your own sign vs the target's sign. That was just a random idea on the topic, do not know whether that sort of thing has a place.</p><p>I like the angel/demon idea, thanks for posting that idea, it gives me new ideas to think about...</p></blockquote><p></p>
[QUOTE="harvicus, post: 680004, member: 10333"] This is a most welcome discussion. I just recently decided to run a game again and dusted off my astrology system from an old Basic D&D game I once ran. Certainly requires some tweaks, and I will definatly be watching this topic. I have 12 astrological signs, 1 for each month. A PC's sign is randomly determined, but I allow every player to roll up 2 different ones and pick, because each sign gives +1 to one stat, and -1 to another. Borrowing a page from our world's astrology, each sign is represented by a star constilation, and my worlds 6 dieties are planets. Each dieties influence on the world is based on which constilation their planet currently resides in. I didn't have any hard fast rules for these effects, but just kept the current planetary alignment in mind while running the game. Final Fantasy Tactics had an involved system where your odds of hitting and magical attacks were affected by your own sign vs the target's sign. That was just a random idea on the topic, do not know whether that sort of thing has a place. I like the angel/demon idea, thanks for posting that idea, it gives me new ideas to think about... [/QUOTE]
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