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Astrology Rules in Your Campaign?
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<blockquote data-quote="Samothdm" data-source="post: 693897" data-attributes="member: 5473"><p>FYI, for those still interested in the topic...</p><p></p><p>I have yet to check out Relics & Rituals II 'cause my FLGS didn't have a copy on hand. My local Borders has one - I just have to try to get there after work.</p><p></p><p>I looked through "Star Magic" and "The Quintessential Witch", both by Mongoose and ended up picking them both up. </p><p></p><p>"Star Magic" is basically all about using stars and constellations to cast spells. I haven't fully gone through it yet but from what I see so far it basically makes "Star Magic" a new "school" of magic. The practioner can cast "Stars" (which are low-level spells) and "Constellations" (which are higher level spells made by combining various "stars"). Not a great description I know, but I haven't really had time to read it too much yet. There are also some astrology feats that give bonuses as varied as bonuses to Knowledge checks or bonuses to using swords in combat (for the "Sign of the Sword"). I also noticed a section in the back on calendars and noting which signs are "ascendant" and "descendant" (although I thought the proper term was "retrograde").</p><p></p><p>"Quintessential Witch", besides all the requisite player concepts and PrCs and such for witches, has a whole section at the back on the phases of the Moon and different holidays around the equinoxes and solstices and suggestions for game mechanics that revolve around the moon. This section is similar to the section on lunar magic in Green Ronin's "Witch's Handbook" but I think that both could be combined.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 693897, member: 5473"] FYI, for those still interested in the topic... I have yet to check out Relics & Rituals II 'cause my FLGS didn't have a copy on hand. My local Borders has one - I just have to try to get there after work. I looked through "Star Magic" and "The Quintessential Witch", both by Mongoose and ended up picking them both up. "Star Magic" is basically all about using stars and constellations to cast spells. I haven't fully gone through it yet but from what I see so far it basically makes "Star Magic" a new "school" of magic. The practioner can cast "Stars" (which are low-level spells) and "Constellations" (which are higher level spells made by combining various "stars"). Not a great description I know, but I haven't really had time to read it too much yet. There are also some astrology feats that give bonuses as varied as bonuses to Knowledge checks or bonuses to using swords in combat (for the "Sign of the Sword"). I also noticed a section in the back on calendars and noting which signs are "ascendant" and "descendant" (although I thought the proper term was "retrograde"). "Quintessential Witch", besides all the requisite player concepts and PrCs and such for witches, has a whole section at the back on the phases of the Moon and different holidays around the equinoxes and solstices and suggestions for game mechanics that revolve around the moon. This section is similar to the section on lunar magic in Green Ronin's "Witch's Handbook" but I think that both could be combined. [/QUOTE]
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