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General Tabletop Discussion
*TTRPGs General
Asymmetrical Complexity in RPG Design
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<blockquote data-quote="Reynard" data-source="post: 9371111" data-attributes="member: 467"><p>Right. One of the complaints we hear a lot about running high level monsters in WotC era D&D but 3.x in particular is how unwieldy the statblocks can get. That's because the designers are trying to maintain the same rules between monsters and PCs and that creates a burden for GMs that have to run multiple monsters as well as manage all the other things. Simplified monster stat blocks (including eliminating the need to page flip for feats or spell like abilities) goes a long way toward reducing the workload on the GM there.</p><p></p><p>That said, workload can also come in the form of prep versus improv (hence my "multidimensional" above) and I think that is largely independent of rules complexity.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9371111, member: 467"] Right. One of the complaints we hear a lot about running high level monsters in WotC era D&D but 3.x in particular is how unwieldy the statblocks can get. That's because the designers are trying to maintain the same rules between monsters and PCs and that creates a burden for GMs that have to run multiple monsters as well as manage all the other things. Simplified monster stat blocks (including eliminating the need to page flip for feats or spell like abilities) goes a long way toward reducing the workload on the GM there. That said, workload can also come in the form of prep versus improv (hence my "multidimensional" above) and I think that is largely independent of rules complexity. [/QUOTE]
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