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General Tabletop Discussion
*TTRPGs General
Asymmetrical Complexity in RPG Design
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<blockquote data-quote="Umbran" data-source="post: 9371153" data-attributes="member: 177"><p>Yes, there's a thing there.</p><p></p><p>The PCs are commonly designed and built out to be a cool and interesting level of complexity for a player to handle one at a time (typically in RPGs today). That level of complexity quickly overwhelms a GM who is trying to run seven of them at once. My goal as a GM is not to get my cool and interesting fun managing each individual NPC, but to have that over the whole adventure.</p><p></p><p>An example: I was running a one-shot of Sentinel Comics RPG with my group, and one of the sample adventures pits the group of PCs against another group of superpowered people.</p><p></p><p>But, that group of NPCs was written up like PCs. And I have to tell you, that was an ugly experience for me as a GM - six multi-page character write ups at once. The weird thing is that the game actually has a Boss/Lieutentant/Mook structure in its design that they chose not to use for this adventure.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9371153, member: 177"] Yes, there's a thing there. The PCs are commonly designed and built out to be a cool and interesting level of complexity for a player to handle one at a time (typically in RPGs today). That level of complexity quickly overwhelms a GM who is trying to run seven of them at once. My goal as a GM is not to get my cool and interesting fun managing each individual NPC, but to have that over the whole adventure. An example: I was running a one-shot of Sentinel Comics RPG with my group, and one of the sample adventures pits the group of PCs against another group of superpowered people. But, that group of NPCs was written up like PCs. And I have to tell you, that was an ugly experience for me as a GM - six multi-page character write ups at once. The weird thing is that the game actually has a Boss/Lieutentant/Mook structure in its design that they chose not to use for this adventure. [/QUOTE]
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