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General Tabletop Discussion
*TTRPGs General
Asymmetrical Tactical Roles: Players vs GMs
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<blockquote data-quote="aco175" data-source="post: 9188252" data-attributes="member: 27385"><p>I would say that most of it depends on the DM. I try to play monsters according to their type and INT. A zombie will likely just attack the closest PC and not have much tactics like thinking to not move and block the hall so the other PCs cannot get in. A wolf might stick around for only one round if it does not get the easy hit or knock down. A super-genius lich allows me to use all the knowledge and meta everything. I allow this mostly since I am not that smart and cannot think of all the options that the lich could. I guess I could make this meta knowledge a power by allowing the lich to just add 1d4 or 1d6 to all their rolls or such, but it seems to be fine the way it is. </p><p></p><p>I also place options for the players to notice and then use. I had this large fight with these large mirrors that allowed you to teleport in one mirror and come out in another one. There was no way for the players to know this until I had one of the bad guys use it to charge out on the side of the PCs. Of course, the bad guy had the amulet that allowed him to choose which one to come out and the PCs had a random one until they noticed the amulets.</p></blockquote><p></p>
[QUOTE="aco175, post: 9188252, member: 27385"] I would say that most of it depends on the DM. I try to play monsters according to their type and INT. A zombie will likely just attack the closest PC and not have much tactics like thinking to not move and block the hall so the other PCs cannot get in. A wolf might stick around for only one round if it does not get the easy hit or knock down. A super-genius lich allows me to use all the knowledge and meta everything. I allow this mostly since I am not that smart and cannot think of all the options that the lich could. I guess I could make this meta knowledge a power by allowing the lich to just add 1d4 or 1d6 to all their rolls or such, but it seems to be fine the way it is. I also place options for the players to notice and then use. I had this large fight with these large mirrors that allowed you to teleport in one mirror and come out in another one. There was no way for the players to know this until I had one of the bad guys use it to charge out on the side of the PCs. Of course, the bad guy had the amulet that allowed him to choose which one to come out and the PCs had a random one until they noticed the amulets. [/QUOTE]
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