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General Tabletop Discussion
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At 1st level, how powerful would you say PCs are in any edition of D&D?
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<blockquote data-quote="airwalkrr" data-source="post: 5496739" data-attributes="member: 12460"><p>I chose none of the above as this is a highly subjective question and always relative to the DM.</p><p></p><p>I just yesterday began playing in a campaign where the DM wanted us all to roll up 9th-level characters. He did this because he hasn't ever really gotten past 9th-level in any of his campaigns. However, our characters didn't seem like the real movers and shakers that being 9th-level ought to be. Don't get me wrong, the campaign was quite fun and I thought the DM did a fantastic job, but we generally just seemed to be playing hired mercenaries. We had to go looking for work because apparently people with the skills of 9th-level characters weren't in high demand, almost as if there were plenty of other 9th-level characters and above around to deal with things.</p><p></p><p>By contrast I recently played in a campaign where our characters began at level 1 and we seemed to be the only heroes in the land. When an important book was stolen, we were the only ones with the wherewithal to retrieve it from the very dangerous and scary kobolds. And when orcs were roaming through the countryside, we were the only ones with the gumption and skills necessary to rid the land of the threat. Even at 1st-level, we were very powerful.</p><p></p><p>A whole lot depends upon the setting provided by the DM and the way plots are presented to the PCs. I present the Shackled City adventure path as an example of a campaign where the player characters are THE heroes of the land. Sure there are other adventurers around, but the player characters get locked up in a plot to destroy an entire city and only their unique experiences and knowledge can save the city from disaster. But take a look at some of the adventures in the old Against the Giants series. To me those adventures seem like a bunch of guys with swords and spells just want to kill a bunch of giants and take their stuff, and there's nothing particularly powerful about that. Anyone with swords and spells could do it. Both can be equally exciting, but power is something that is relative.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5496739, member: 12460"] I chose none of the above as this is a highly subjective question and always relative to the DM. I just yesterday began playing in a campaign where the DM wanted us all to roll up 9th-level characters. He did this because he hasn't ever really gotten past 9th-level in any of his campaigns. However, our characters didn't seem like the real movers and shakers that being 9th-level ought to be. Don't get me wrong, the campaign was quite fun and I thought the DM did a fantastic job, but we generally just seemed to be playing hired mercenaries. We had to go looking for work because apparently people with the skills of 9th-level characters weren't in high demand, almost as if there were plenty of other 9th-level characters and above around to deal with things. By contrast I recently played in a campaign where our characters began at level 1 and we seemed to be the only heroes in the land. When an important book was stolen, we were the only ones with the wherewithal to retrieve it from the very dangerous and scary kobolds. And when orcs were roaming through the countryside, we were the only ones with the gumption and skills necessary to rid the land of the threat. Even at 1st-level, we were very powerful. A whole lot depends upon the setting provided by the DM and the way plots are presented to the PCs. I present the Shackled City adventure path as an example of a campaign where the player characters are THE heroes of the land. Sure there are other adventurers around, but the player characters get locked up in a plot to destroy an entire city and only their unique experiences and knowledge can save the city from disaster. But take a look at some of the adventures in the old Against the Giants series. To me those adventures seem like a bunch of guys with swords and spells just want to kill a bunch of giants and take their stuff, and there's nothing particularly powerful about that. Anyone with swords and spells could do it. Both can be equally exciting, but power is something that is relative. [/QUOTE]
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At 1st level, how powerful would you say PCs are in any edition of D&D?
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