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AT - Alien Traveller
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<blockquote data-quote="Water Bob" data-source="post: 6131546" data-attributes="member: 92305"><p>2. Alien Adventure Idea</p><p></p><p></p><p>First, we'll need to get the PCs to the planet. Read the story. It truly is a great piece of writing. It deals with some BIG ISSUES as well as being an Alien story. It's good stuff.</p><p></p><p>You can brainstorm different ways to start the adventure. Get creative.</p><p></p><p>One idea I have keys in on the distress signal sent by the survivors on the planet. Why not start the adventure off the same way that the crew of the <em>Nostromo</em> was lured to LV-426. They come out of cold sleep when the computer picks up the distress signal. Like the crew of the <em>Nostromo</em>, your players are still a long way from home--or from their destination.</p><p></p><p>Your players' ship lands on the planet. The ship needs to be destroyed, or it needs to be damaged so badly that it will take a long time to repair (maybe a drydock is needed).</p><p></p><p>You could set this up real quick. The ship lands, and a party is sent out to find the source of the distress signal. The focus will stay with this scout party--comprised of the player characters.</p><p></p><p>Off-camera, the alien strikes at the downed ship. When the players get back, they see the ship, wrecked, the people gone (taken by the Alien) or murdered by the Alien.</p><p></p><p>There will be survivors--these will be the GM's cannon fodder for the Alien as the game progresses.</p><p></p><p>The ship may become the new abode for the Alien. Now, the characters have limited gear--only what the scouting party took with them. Limited ammo. Limited food and water.</p><p></p><p>If they want more, they'll have to fight their way into the ship. And, soon, there may be more aliens--or not. This could be a soliatary alien running around. We won't need eggs or a queen.</p><p></p><p>With limited gear, the single (or a few) aliens will be enough.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6131546, member: 92305"] 2. Alien Adventure Idea First, we'll need to get the PCs to the planet. Read the story. It truly is a great piece of writing. It deals with some BIG ISSUES as well as being an Alien story. It's good stuff. You can brainstorm different ways to start the adventure. Get creative. One idea I have keys in on the distress signal sent by the survivors on the planet. Why not start the adventure off the same way that the crew of the [I]Nostromo[/I] was lured to LV-426. They come out of cold sleep when the computer picks up the distress signal. Like the crew of the [I]Nostromo[/I], your players are still a long way from home--or from their destination. Your players' ship lands on the planet. The ship needs to be destroyed, or it needs to be damaged so badly that it will take a long time to repair (maybe a drydock is needed). You could set this up real quick. The ship lands, and a party is sent out to find the source of the distress signal. The focus will stay with this scout party--comprised of the player characters. Off-camera, the alien strikes at the downed ship. When the players get back, they see the ship, wrecked, the people gone (taken by the Alien) or murdered by the Alien. There will be survivors--these will be the GM's cannon fodder for the Alien as the game progresses. The ship may become the new abode for the Alien. Now, the characters have limited gear--only what the scouting party took with them. Limited ammo. Limited food and water. If they want more, they'll have to fight their way into the ship. And, soon, there may be more aliens--or not. This could be a soliatary alien running around. We won't need eggs or a queen. With limited gear, the single (or a few) aliens will be enough. [/QUOTE]
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