Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
At Gencon, Did you learn or try anything new?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sir Brennen" data-source="post: 4894027" data-attributes="member: 553"><p>I decided to try a number of new games this year. When pre-registering, I Google'd many of the game systems used in the events to see if they looked interesting.</p><p></p><p>1) <span style="color: orange"><strong>Skullduggery - </strong></span> Played in PirateCat's test game. It was a lot of fun, though I'm not sure how the system would be for an extended campaign. Perhaps there's not as much PvP seen in a regular game, but the intentional character rivalry setup of the playtest would definitely make it a great (and hilarious) system for conventions and other one-shots.</p><p></p><p>2) <span style="color: orange"><strong>AlphaOmega - </strong></span>This game has a great... website. Nice production values on the slick, horizontal-rectangle rulebook. But both the setting and rule system were a bit too much of a kitchen sink approach IMO. A post-multi-apocalyptic earth with aliens battling each other and strong religious, supernatural themes. I got the impression that it's trying to be the the new Rifts. Not for me.</p><p></p><p>3) <span style="color: orange"><strong>Unhallowed Metropolis - </strong></span> Take Victorian London, throw in a massive zombie apocalypse, then fast-forward a couple hundred years inside the walled-off city, where the pace of technology not only slowed but took a decidedly different direction than our world and the inhabitants try to cling to the pinnacle of civilization - the Victorian Era - in the face of unrelenting horror. The playtest had pre-gen PCs, all with great hooks that helped establish the feel of the game as well as get everyone involved. The system was very simple (roll 2d10 and add either your attribute or skill bonus), with a wound system rather than hit points (and hit locations! Important for a game where head shots are part of the genre). I had so much fun I bought the core rulebook, which has tons of flavor.</p><p></p><p>4.) <span style="color: orange"><strong>Savage Worlds - </strong></span> Heard alot about this system, so thought I'd try it out. GM was a no-show. Bleh.</p><p></p><p>5.) <span style="color: Orange"><strong>Dave Arneson's Blackmoor</strong> (D&D 4E) - </span>While 4E isn't new to me, I played in two games that were part of a "living campaign", which I'd never done before and didn't even realize they were this type of game when I signed up. Code Monkey Publishing, who prints the book, ran the events. While I had fun, things were a little chaotic from an organizational standpoint, as apparently Code Monkey had a number of issues with, among other things, absentee DMs, printer failures and a huge response of people with generic tickets showing up. Saturday night there were around 75 people that showed up for an event that was suppose to be for about 18-24, I think. They tried to accommodate everyone, which, while noble, I don't think was the best choice. In the four hour time slots, we only got in about two hours of actual playing in the first and three hours in the second.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4894027, member: 553"] I decided to try a number of new games this year. When pre-registering, I Google'd many of the game systems used in the events to see if they looked interesting. 1) [COLOR="orange"][B]Skullduggery - [/B][/COLOR] Played in PirateCat's test game. It was a lot of fun, though I'm not sure how the system would be for an extended campaign. Perhaps there's not as much PvP seen in a regular game, but the intentional character rivalry setup of the playtest would definitely make it a great (and hilarious) system for conventions and other one-shots. 2) [COLOR="orange"][b]AlphaOmega - [/b][/COLOR]This game has a great... website. Nice production values on the slick, horizontal-rectangle rulebook. But both the setting and rule system were a bit too much of a kitchen sink approach IMO. A post-multi-apocalyptic earth with aliens battling each other and strong religious, supernatural themes. I got the impression that it's trying to be the the new Rifts. Not for me. 3) [COLOR="orange"][b]Unhallowed Metropolis - [/b][/COLOR] Take Victorian London, throw in a massive zombie apocalypse, then fast-forward a couple hundred years inside the walled-off city, where the pace of technology not only slowed but took a decidedly different direction than our world and the inhabitants try to cling to the pinnacle of civilization - the Victorian Era - in the face of unrelenting horror. The playtest had pre-gen PCs, all with great hooks that helped establish the feel of the game as well as get everyone involved. The system was very simple (roll 2d10 and add either your attribute or skill bonus), with a wound system rather than hit points (and hit locations! Important for a game where head shots are part of the genre). I had so much fun I bought the core rulebook, which has tons of flavor. 4.) [COLOR="orange"][b]Savage Worlds - [/b][/COLOR] Heard alot about this system, so thought I'd try it out. GM was a no-show. Bleh. 5.) [COLOR="Orange"][b]Dave Arneson's Blackmoor[/b] (D&D 4E) - [/COLOR]While 4E isn't new to me, I played in two games that were part of a "living campaign", which I'd never done before and didn't even realize they were this type of game when I signed up. Code Monkey Publishing, who prints the book, ran the events. While I had fun, things were a little chaotic from an organizational standpoint, as apparently Code Monkey had a number of issues with, among other things, absentee DMs, printer failures and a huge response of people with generic tickets showing up. Saturday night there were around 75 people that showed up for an event that was suppose to be for about 18-24, I think. They tried to accommodate everyone, which, while noble, I don't think was the best choice. In the four hour time slots, we only got in about two hours of actual playing in the first and three hours in the second. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
At Gencon, Did you learn or try anything new?
Top