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At Gencon, Did you learn or try anything new?
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<blockquote data-quote="SteveC" data-source="post: 4894668" data-attributes="member: 9053"><p>I always like to try new games at Gen Con, so my trusty group of two friends and I tried...</p><p></p><p>Eclipse Phase: interesting premise, poor rules. Takes a percentage system and makes it needlessly complicated. None of us particularly enjoyed this one.</p><p></p><p>Fantasycraft: we had played a Crafty event a couple of years ago and weren't impressed. This time, whoa! We had a fantastic time, thanks to a great GM and a really good rules set. While Pathfinder seems to get all the press from the Con, for my money Fantasycraft was the real star of the show.</p><p></p><p>Starblazer Adventures: another big win, thanks in no small part to the GM. We had a LOT of fun with this game: Cubical 7 picked a great guy to run the game in Mark. We'll be back next year.</p><p></p><p>Pathfinder: ugh. I really wanted to like the final product, and the Paizo guys are top-notch. The game was a horrible mess of bad organization and a ho-hum adventure. And we kept comparing the results to our previous Fantasycraft game. Not for us.</p><p></p><p>Burning Wheel: I own everything from the Burning Wheel line, and like to talk it up quite a bit. We stopped in to do a demo, and everyone was impressed. I don't think we'll end up switching our D&D game over to Burning Wheel, but everyone said they'd like to play it again.</p><p></p><p>4E: Even though I play a lot of 4E, one of my friends had never played it. We played in two Forgotten Realms games, and he had a great time. The scenarios were good, but the GMs had the ability to improvise and ran us a bit off the beaten path. A very good time was had, and 4E likely has another convert.</p><p></p><p>Those were my experiences...a lot of them had to do with the GMs we had for the games...I hope that gaming companies realize how important the folks they pick for those demos are!</p></blockquote><p></p>
[QUOTE="SteveC, post: 4894668, member: 9053"] I always like to try new games at Gen Con, so my trusty group of two friends and I tried... Eclipse Phase: interesting premise, poor rules. Takes a percentage system and makes it needlessly complicated. None of us particularly enjoyed this one. Fantasycraft: we had played a Crafty event a couple of years ago and weren't impressed. This time, whoa! We had a fantastic time, thanks to a great GM and a really good rules set. While Pathfinder seems to get all the press from the Con, for my money Fantasycraft was the real star of the show. Starblazer Adventures: another big win, thanks in no small part to the GM. We had a LOT of fun with this game: Cubical 7 picked a great guy to run the game in Mark. We'll be back next year. Pathfinder: ugh. I really wanted to like the final product, and the Paizo guys are top-notch. The game was a horrible mess of bad organization and a ho-hum adventure. And we kept comparing the results to our previous Fantasycraft game. Not for us. Burning Wheel: I own everything from the Burning Wheel line, and like to talk it up quite a bit. We stopped in to do a demo, and everyone was impressed. I don't think we'll end up switching our D&D game over to Burning Wheel, but everyone said they'd like to play it again. 4E: Even though I play a lot of 4E, one of my friends had never played it. We played in two Forgotten Realms games, and he had a great time. The scenarios were good, but the GMs had the ability to improvise and ran us a bit off the beaten path. A very good time was had, and 4E likely has another convert. Those were my experiences...a lot of them had to do with the GMs we had for the games...I hope that gaming companies realize how important the folks they pick for those demos are! [/QUOTE]
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At Gencon, Did you learn or try anything new?
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