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At last - my AD&D campaign has started!
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<blockquote data-quote="MerricB" data-source="post: 5786304" data-attributes="member: 3586"><p>We've had five sessions so far, but I'm only just getting to writing summaries of them. Here's the summary for session #2:</p><p></p><p>The second session of my AD&D “Viking” campaign was not attended by exactly the same players at the first. Indeed, a feature of this campaign as it has continued has been how we never seem to have exactly the same group twice. In fact, no-one has attended every session!</p><p></p><p>As the problems faced by the PCs’ home village had been fixed by the Frost Queen last session, the new session began with a new town having trouble, and the players who attended from last week being sent by the Frost Queen to aid the other town. What trouble was assailing the other town? Oh, nothing more than a few undead. The Frost Queen probably could send more effective emissaries, but waste not, want not. So, Adam, Chris and Jackson were joined by three new players who came from the new town.</p><p></p><p>After character generation, the new group proceeded to the ruined castle which was the origin of these undead. The castle was testament to better days for the Frost Barbarians, but now lay mostly in ruins. Enough of it was left to provide shelter for a few scattered goblins, who were as confused and threatened by the undead as the villagers. Initial skirmishes between the goblins and the party went in the party’s favour, and one goblin – surrendering rather than continuing to fight – was taken as a servant by the party.</p><p></p><p>Other “giant” insects and arachnids were fought, before the group discovered a group of human bandits and grave robbers, who had been procuring bodies from the local graveyard for the evil priest below. Discussion proving futile, the resulting battle was a great success for the heroes – as they were facing no less than nine opponents. Their goblin servant took the chance of the mass melee to flee, however – and the party were not impressed. </p><p></p><p>Resting back in town was interrupted by an attack of undead – skeletons and zombies – and was fought off, though not without some damage to the party that necessitated further rest. The clerics of the group were kept busy healing everyone between expeditions!</p><p></p><p>However, without the grave robbers, the evil priest’s supply of undead was not being resupplied in the same manner, and the heroes were able to return to the ruins and start investigating the dungeons. These caverns were not that extensive, and soon enough they stood before their main foe: a priest of Nerull, come to work his evil from the lands of the Great Kingdom to the south.</p><p></p><p>He taunted them, and then cast a hold person spell of such efficacy that it caught two of the characters – including Adam’s elf – in its grasp. Meanwhile, Jackson had charged into a group of skeletons wielding his prized +1 axe that he’d gained earlier in the session. Whilst the other members of the group had made certain to get maces and flails with which to fight the skeletons, Jackson had not done so… and he paid the price as his strikes against the skeletons did minimum damage. Both Chris and Lee, the clerics of the party, attempted to turn the skeletons, but both failed. As Jackson fell to the blows of the skeletons, the remaining characters, dragging their paralysed friends with them, fled the dungeon.</p><p></p><p>Upon that rather unsuccessful note, we ended the session. In the next session, the PCs would – refreshed and with reinforcements – attempt to stop the threat of the priest once and for all.</p></blockquote><p></p>
[QUOTE="MerricB, post: 5786304, member: 3586"] We've had five sessions so far, but I'm only just getting to writing summaries of them. Here's the summary for session #2: The second session of my AD&D “Viking” campaign was not attended by exactly the same players at the first. Indeed, a feature of this campaign as it has continued has been how we never seem to have exactly the same group twice. In fact, no-one has attended every session! As the problems faced by the PCs’ home village had been fixed by the Frost Queen last session, the new session began with a new town having trouble, and the players who attended from last week being sent by the Frost Queen to aid the other town. What trouble was assailing the other town? Oh, nothing more than a few undead. The Frost Queen probably could send more effective emissaries, but waste not, want not. So, Adam, Chris and Jackson were joined by three new players who came from the new town. After character generation, the new group proceeded to the ruined castle which was the origin of these undead. The castle was testament to better days for the Frost Barbarians, but now lay mostly in ruins. Enough of it was left to provide shelter for a few scattered goblins, who were as confused and threatened by the undead as the villagers. Initial skirmishes between the goblins and the party went in the party’s favour, and one goblin – surrendering rather than continuing to fight – was taken as a servant by the party. Other “giant” insects and arachnids were fought, before the group discovered a group of human bandits and grave robbers, who had been procuring bodies from the local graveyard for the evil priest below. Discussion proving futile, the resulting battle was a great success for the heroes – as they were facing no less than nine opponents. Their goblin servant took the chance of the mass melee to flee, however – and the party were not impressed. Resting back in town was interrupted by an attack of undead – skeletons and zombies – and was fought off, though not without some damage to the party that necessitated further rest. The clerics of the group were kept busy healing everyone between expeditions! However, without the grave robbers, the evil priest’s supply of undead was not being resupplied in the same manner, and the heroes were able to return to the ruins and start investigating the dungeons. These caverns were not that extensive, and soon enough they stood before their main foe: a priest of Nerull, come to work his evil from the lands of the Great Kingdom to the south. He taunted them, and then cast a hold person spell of such efficacy that it caught two of the characters – including Adam’s elf – in its grasp. Meanwhile, Jackson had charged into a group of skeletons wielding his prized +1 axe that he’d gained earlier in the session. Whilst the other members of the group had made certain to get maces and flails with which to fight the skeletons, Jackson had not done so… and he paid the price as his strikes against the skeletons did minimum damage. Both Chris and Lee, the clerics of the party, attempted to turn the skeletons, but both failed. As Jackson fell to the blows of the skeletons, the remaining characters, dragging their paralysed friends with them, fled the dungeon. Upon that rather unsuccessful note, we ended the session. In the next session, the PCs would – refreshed and with reinforcements – attempt to stop the threat of the priest once and for all. [/QUOTE]
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