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At last - my AD&D campaign has started!
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<blockquote data-quote="Water Bob" data-source="post: 5788566" data-attributes="member: 92305"><p>That may be why there's controversy to this day about the correct use of the AD&D combat system when each DM has his own opinion about what was intended.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Not many people have. Yes, I've heard the stories of how EGG DMed by the seat of his pants with little regard for the rules.</p><p> </p><p>That's not really the point, though (about how Gary and his brother DMed). The point is really more about what is written and therefore "official".</p><p> </p><p> </p><p> </p><p></p><p> </p><p>And, that's a style I subscribe to--that the DM (GM) is always right no matter what the rule book says.</p><p> </p><p>But we're not talking about that here. We're talking about the AD&D combat system as described in the AD&D rules.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Hey, I like AD&D. If my Conan game goes belly up (doesn't look like that will happen for a while at this time, though), I'd like to run a by-the-book AD&D game.</p><p> </p><p>But, even though I like AD&D, and you think it's a great system, that doesn't change the fact that the combat rules, as written in the AD&D rules, are complicated and difficult to master.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>EDIT:</p><p></p><p> </p><p>If you look at the annotation for that rule you'll see it's not an "official" one, rather something that came out of a Dragon article. But, since I see percentile dice used all over the AD&D game system, I would surmise that fly-by-the-seat-of-his-pants Gary used percentile dice for all sorts of things in his game.</p><p> </p><p>And, if you don't use percentile dice for surprise (not necessarily initiative) under the circumstance shown in the flow chart I link above, then how do you resolve surprise given the situation described?</p><p> </p><p>Otis the Ranger has a 1 in 6 chance to surprise others, but the duergar he happens upon are only surprised with a 1 in 10 chance.</p><p> </p><p>Converting to percentages seems the best way to handle this wrinkle in the rules--how would you handle it?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5788566, member: 92305"] That may be why there's controversy to this day about the correct use of the AD&D combat system when each DM has his own opinion about what was intended. Not many people have. Yes, I've heard the stories of how EGG DMed by the seat of his pants with little regard for the rules. That's not really the point, though (about how Gary and his brother DMed). The point is really more about what is written and therefore "official". And, that's a style I subscribe to--that the DM (GM) is always right no matter what the rule book says. But we're not talking about that here. We're talking about the AD&D combat system as described in the AD&D rules. Hey, I like AD&D. If my Conan game goes belly up (doesn't look like that will happen for a while at this time, though), I'd like to run a by-the-book AD&D game. But, even though I like AD&D, and you think it's a great system, that doesn't change the fact that the combat rules, as written in the AD&D rules, are complicated and difficult to master. EDIT: If you look at the annotation for that rule you'll see it's not an "official" one, rather something that came out of a Dragon article. But, since I see percentile dice used all over the AD&D game system, I would surmise that fly-by-the-seat-of-his-pants Gary used percentile dice for all sorts of things in his game. And, if you don't use percentile dice for surprise (not necessarily initiative) under the circumstance shown in the flow chart I link above, then how do you resolve surprise given the situation described? Otis the Ranger has a 1 in 6 chance to surprise others, but the duergar he happens upon are only surprised with a 1 in 10 chance. Converting to percentages seems the best way to handle this wrinkle in the rules--how would you handle it? [/QUOTE]
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