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<blockquote data-quote="MerricB" data-source="post: 5861848" data-attributes="member: 3586"><p>I'm terribly behind on session reports, so I'll summarize the action:</p><p></p><p><strong>To the Isle of Dread!</strong></p><p>The group sought advice from the Frost Queen as to the location of the isle of old monsters, and were given the map and journal entries written by Rory Barbarossa. All they needed now was a ship - luckily, thanks to the expeditions into the dungeon, they were wealthy enough to buy one, which they did upon reaching Krakenheim, the capital of the Frost Barbarian nation.</p><p></p><p>Very glad to be avoiding the tax-collectors (until they return, heh-heh), they sailed south. Far south. I hand-waved away the voyage so we could get back to the action, just stating it took about two months. </p><p></p><p>Once the group reached the isle, I treated them to a description of the village of Tanaroa, and the great wall across the peninsula (built by the Ancestors). A feast was held in the honour, and - true to the spirit of drinking films - Jesse woke up to find he'd been married to an unattractive tribeswoman.</p><p></p><p>The group then made their way into the heart of the isle. The group fought a variety of wandering lizard-creatures and animals, but did a really good job of staying on track. They eventually befriended a group of Neanderthal cave-men, which they befriended using sign language and healing spells, who led them to the plateau at the centre of the isle. On a great rope-bridge that led to the plateau, they fought against three pteradons, with Jesse leaping to his death when he grabbed a pteranodon in mid-air. Jesse was wearing plate-mail, so the 200' drop below for his 1st level-cleric was rather assured.</p><p></p><p>With the group reaching the plateau, we ended the session.</p><p></p><p>This was a big session, with TEN players:</p><p>Josh - cleric 3</p><p>Rich - thief 4</p><p>Chris - cleric 4</p><p>Jesse - cleric 1</p><p>Jackson - magic-user 1</p><p>Shane - magic-user 2</p><p>Lee - Cleric 4</p><p>Callen - fighter 2</p><p>Dakota - magic-user 1 </p><p>Cosmo - cleric 2.</p><p></p><p><strong>Chased by a Dinosaur</strong></p><p>I managed to use the wrong wandering monster table, and so set a Tyrannosaurus Rex against the party. And then it surprised the party. Yeah, I don't think Callen is going to let me live this one down. Eventually, he and Lee threw their backpacks into its mouth and it was persuaded to let them go.</p><p></p><p>The group then made their way to the crater lake in the centre of the plateau, where they befriended the villagers there, who told them of the head-hunters that lived on the Taboo Island in the centre of the lake.</p><p></p><p>Agreeing to deal with said head-hunters, the group travelled to the island, where they ended up fighting a massive battle against the head-hunter tribe, which eventually culminated in the head-hunter leaders taking the field against the group. That was not enough, though, with good spell-use and fighting from the group, and the remaining head-hunters fled with their leaders slain. The PCs returned to the village to rest.</p><p></p><p>After a couple of days, they returned to their investigation of the head-hunter lair: some kind of ancient temple. In the flooded corridors, they found fought rats and eventually a giant clam (that last wasn't hard) that held a great black pearl - surely the one that Barbarossa had written about. A few of the PCs were almost swept away when opening doors that had water behind them, but the group survived the explorations and returned to the native village successfully.</p><p></p><p><em>The Party</em></p><p>Callen - dwarf Fighter 3</p><p>Tait - half-orc Fighter 2</p><p>Rich - Thief 4</p><p>Paul - half-orc Fighter 3</p><p>Reece - halfling Thief 2</p><p>Lee - Cleric 4</p><p>Cosmo - Cleric 2</p></blockquote><p></p>
[QUOTE="MerricB, post: 5861848, member: 3586"] I'm terribly behind on session reports, so I'll summarize the action: [b]To the Isle of Dread![/b] The group sought advice from the Frost Queen as to the location of the isle of old monsters, and were given the map and journal entries written by Rory Barbarossa. All they needed now was a ship - luckily, thanks to the expeditions into the dungeon, they were wealthy enough to buy one, which they did upon reaching Krakenheim, the capital of the Frost Barbarian nation. Very glad to be avoiding the tax-collectors (until they return, heh-heh), they sailed south. Far south. I hand-waved away the voyage so we could get back to the action, just stating it took about two months. Once the group reached the isle, I treated them to a description of the village of Tanaroa, and the great wall across the peninsula (built by the Ancestors). A feast was held in the honour, and - true to the spirit of drinking films - Jesse woke up to find he'd been married to an unattractive tribeswoman. The group then made their way into the heart of the isle. The group fought a variety of wandering lizard-creatures and animals, but did a really good job of staying on track. They eventually befriended a group of Neanderthal cave-men, which they befriended using sign language and healing spells, who led them to the plateau at the centre of the isle. On a great rope-bridge that led to the plateau, they fought against three pteradons, with Jesse leaping to his death when he grabbed a pteranodon in mid-air. Jesse was wearing plate-mail, so the 200' drop below for his 1st level-cleric was rather assured. With the group reaching the plateau, we ended the session. This was a big session, with TEN players: Josh - cleric 3 Rich - thief 4 Chris - cleric 4 Jesse - cleric 1 Jackson - magic-user 1 Shane - magic-user 2 Lee - Cleric 4 Callen - fighter 2 Dakota - magic-user 1 Cosmo - cleric 2. [b]Chased by a Dinosaur[/b] I managed to use the wrong wandering monster table, and so set a Tyrannosaurus Rex against the party. And then it surprised the party. Yeah, I don't think Callen is going to let me live this one down. Eventually, he and Lee threw their backpacks into its mouth and it was persuaded to let them go. The group then made their way to the crater lake in the centre of the plateau, where they befriended the villagers there, who told them of the head-hunters that lived on the Taboo Island in the centre of the lake. Agreeing to deal with said head-hunters, the group travelled to the island, where they ended up fighting a massive battle against the head-hunter tribe, which eventually culminated in the head-hunter leaders taking the field against the group. That was not enough, though, with good spell-use and fighting from the group, and the remaining head-hunters fled with their leaders slain. The PCs returned to the village to rest. After a couple of days, they returned to their investigation of the head-hunter lair: some kind of ancient temple. In the flooded corridors, they found fought rats and eventually a giant clam (that last wasn't hard) that held a great black pearl - surely the one that Barbarossa had written about. A few of the PCs were almost swept away when opening doors that had water behind them, but the group survived the explorations and returned to the native village successfully. [i]The Party[/i] Callen - dwarf Fighter 3 Tait - half-orc Fighter 2 Rich - Thief 4 Paul - half-orc Fighter 3 Reece - halfling Thief 2 Lee - Cleric 4 Cosmo - Cleric 2 [/QUOTE]
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