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At my table: Hexblade removed, Pact of the Blade enhanced
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<blockquote data-quote="Stalker0" data-source="post: 7304001" data-attributes="member: 5889"><p>This has been an interesting debate so far.</p><p></p><p>I do agree with the premise that the Hex Blade is designed as a melee gish, and as such, has to be able to perform that roll. That is the minimum starting place.</p><p></p><p>I think the Valor Bard is a good place to start for a full caster gish class. So what do they get?</p><p></p><p>1) Proficiency: Medium Armor, all martial weapons, and Shields. Hexblades get it at level 1 while the bard gets it at level 3, depending on your game that may make a lot of difference or not much of one.</p><p></p><p>2) Offense: The bard can add their inspiration die to other people's damage as a bonus action, roughly 4 times a short rest. So +3.5-4.5 damage, which does scale a bit towards the higher level. They also get an extra attack at 6th. </p><p></p><p>Hexblades get charisma to attack and damage instead of dex (because like the bard I would assume dex for them with their medium armor). Extra crit range, and a straight proficiency bonus to damage against their cursed target. They also can make use of the hex spell if they choose. They get the spectre at 6th to effectively add in their extra attack. I would say the spectre is comparable to an extra attack...it likely hits more easily over all and does a bit less damage...but also is easy to kill and takes big penalties in sunlight.</p><p></p><p>3) Defense: Bards have healing magic and various defensive spells (like heroism). Hexs get the temp hp for a kill. Hexs get a nice jump at 10th, getting a 50% miss chance against one attack.</p><p></p><p></p><p>My General thought is that the classes look decently comparable. The bard seems more consistent, the hex at its strongest is stronger, but is also weaker on its lows. But neither look crazy compared to the other. If there is a major concern about the hex spell combining in...you could just drop the hex blade's curse and go with:</p><p></p><p><strong>Hexblade's Curse</strong>: Once short or long rest, the hexblade can cast a special version of <em>Hex</em>. This version doesn't require concentration, but the damage bonus only applies to melee attacks.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7304001, member: 5889"] This has been an interesting debate so far. I do agree with the premise that the Hex Blade is designed as a melee gish, and as such, has to be able to perform that roll. That is the minimum starting place. I think the Valor Bard is a good place to start for a full caster gish class. So what do they get? 1) Proficiency: Medium Armor, all martial weapons, and Shields. Hexblades get it at level 1 while the bard gets it at level 3, depending on your game that may make a lot of difference or not much of one. 2) Offense: The bard can add their inspiration die to other people's damage as a bonus action, roughly 4 times a short rest. So +3.5-4.5 damage, which does scale a bit towards the higher level. They also get an extra attack at 6th. Hexblades get charisma to attack and damage instead of dex (because like the bard I would assume dex for them with their medium armor). Extra crit range, and a straight proficiency bonus to damage against their cursed target. They also can make use of the hex spell if they choose. They get the spectre at 6th to effectively add in their extra attack. I would say the spectre is comparable to an extra attack...it likely hits more easily over all and does a bit less damage...but also is easy to kill and takes big penalties in sunlight. 3) Defense: Bards have healing magic and various defensive spells (like heroism). Hexs get the temp hp for a kill. Hexs get a nice jump at 10th, getting a 50% miss chance against one attack. My General thought is that the classes look decently comparable. The bard seems more consistent, the hex at its strongest is stronger, but is also weaker on its lows. But neither look crazy compared to the other. If there is a major concern about the hex spell combining in...you could just drop the hex blade's curse and go with: [B]Hexblade's Curse[/B]: Once short or long rest, the hexblade can cast a special version of [I]Hex[/I]. This version doesn't require concentration, but the damage bonus only applies to melee attacks. [/QUOTE]
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At my table: Hexblade removed, Pact of the Blade enhanced
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