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At my table: Hexblade removed, Pact of the Blade enhanced
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<blockquote data-quote="Hawk Diesel" data-source="post: 7304100" data-attributes="member: 59848"><p>[MENTION=1003]Irda Ranger[/MENTION] I think you are close, but there is an even simpler and more elegant answer to this dilemma.</p><p></p><p>There is a very simple fix to Pact of the Blade that I think everyone has been missing. Pact of the Blade does not and should not allow a Warlock to create a shadow weapon. I would change it as the following:</p><p></p><p>Pact of the Blade</p><p>If you don't already have the Eldritch Blast cantrip, you gain it when you take this pact. In addition, when you use this cantrip while engaged in melee, you may do so without disadvantage as normal.</p><p></p><p>Doing this does a few things.</p><p></p><p><strong>PRO</strong></p><p>1) The actual shape of the Eldritch Blast can be described as any weapon you want.</p><p>2) The Eldritch Blast is a cantrip spell that deals force damage. You no longer need to be concerned about resistance to magic weapons.</p><p>3) You no longer need a full action to summon up the weapon before you can use it.</p><p>4) Multiple attacks are already cooked into the cantrip. In fact, now you can freely choose between using it in melee or at range interchangeably.</p><p>5) It GREATLY cuts down the complexity of the pact description and makes it more comparable to the other pacts.</p><p>6) Does damage comparable to a longsword, and can benefit from Agonizing Blast to improve it.</p><p>7) Already uses Charisma to modify attack and damage.</p><p></p><p><strong>CON</strong></p><p>1) You can't incorporate magic weapons into the Pact Blade.</p><p></p><p>Personally, I'd say this is the winner. Makes the Pact equivalent to the other Pacts in terms of power, while continuing to accomplish the goal of a gish melee character.</p><p></p><p>Then, the Hexblade Patron can grant proficiency in Medium Armor and Shields. This alone puts it in line of power equivalence to the Fiend, Archfey, and Great Old One.</p><p></p><p>And finally, I do believe a 1st level Warlock is somewhat lacking in power due to their limited number of cantrips, spells known, spell slots granted, and relatively weak power of the patrons at 1st level. To address this, I say Hex is changed from a spell to a class ability. It can be used once, recharges on a short rest, and does not require concentration. Otherwise, it remains as is. If you feel this is too much for level 1, then bump the Hex class ability to level 2.</p><p></p><p>With these changes, I think we have a viable Warlock design.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7304100, member: 59848"] [MENTION=1003]Irda Ranger[/MENTION] I think you are close, but there is an even simpler and more elegant answer to this dilemma. There is a very simple fix to Pact of the Blade that I think everyone has been missing. Pact of the Blade does not and should not allow a Warlock to create a shadow weapon. I would change it as the following: Pact of the Blade If you don't already have the Eldritch Blast cantrip, you gain it when you take this pact. In addition, when you use this cantrip while engaged in melee, you may do so without disadvantage as normal. Doing this does a few things. [b]PRO[/b] 1) The actual shape of the Eldritch Blast can be described as any weapon you want. 2) The Eldritch Blast is a cantrip spell that deals force damage. You no longer need to be concerned about resistance to magic weapons. 3) You no longer need a full action to summon up the weapon before you can use it. 4) Multiple attacks are already cooked into the cantrip. In fact, now you can freely choose between using it in melee or at range interchangeably. 5) It GREATLY cuts down the complexity of the pact description and makes it more comparable to the other pacts. 6) Does damage comparable to a longsword, and can benefit from Agonizing Blast to improve it. 7) Already uses Charisma to modify attack and damage. [b]CON[/b] 1) You can't incorporate magic weapons into the Pact Blade. Personally, I'd say this is the winner. Makes the Pact equivalent to the other Pacts in terms of power, while continuing to accomplish the goal of a gish melee character. Then, the Hexblade Patron can grant proficiency in Medium Armor and Shields. This alone puts it in line of power equivalence to the Fiend, Archfey, and Great Old One. And finally, I do believe a 1st level Warlock is somewhat lacking in power due to their limited number of cantrips, spells known, spell slots granted, and relatively weak power of the patrons at 1st level. To address this, I say Hex is changed from a spell to a class ability. It can be used once, recharges on a short rest, and does not require concentration. Otherwise, it remains as is. If you feel this is too much for level 1, then bump the Hex class ability to level 2. With these changes, I think we have a viable Warlock design. [/QUOTE]
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At my table: Hexblade removed, Pact of the Blade enhanced
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