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At my table: Hexblade removed, Pact of the Blade enhanced
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<blockquote data-quote="Hawk Diesel" data-source="post: 7304188" data-attributes="member: 59848"><p>[MENTION=6866167]Thurmas[/MENTION] I think that any tweak to the Hexblade that does not include cutting out the curse and use of Charisma for weapons is insufficient. Taken to level 20? Sure, all of that is small potatoes. But in mid-range games where most play happens, the Hexblade offers simultaneously far broader and stronger options than the other patrons. A Hexblade starts out hitting harder, able to take more punishment, and more combat effective. Meanwhile, the Great Old One gets some telepathy which can be useful for sneaking or hiding conversations within social interactions to a degree, but it has no ability to alter thoughts or be effective in dealing psychic damage or control over opponents. That warlock has to get much higher in level to start getting good at what it does. The Archefey gets a once per rest ability. Yes, it is exactly what its supposed to be with charm/fright. But the proficiency a Hexblade has in combat dwarfs the proficiency an Archfey does in charm/fright or battlefield control. And the Hexblade outright steals the Fiend ability, while improving upon it. </p><p></p><p>So yes. You have offered a tweak, but I would say it does not go far enough to bring the Hexblade in line with the other patrons. The other patrons have their particular niches and spheres of influence. But they lack the proficiency and power that the Hexbalde outright starts with.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7304188, member: 59848"] [MENTION=6866167]Thurmas[/MENTION] I think that any tweak to the Hexblade that does not include cutting out the curse and use of Charisma for weapons is insufficient. Taken to level 20? Sure, all of that is small potatoes. But in mid-range games where most play happens, the Hexblade offers simultaneously far broader and stronger options than the other patrons. A Hexblade starts out hitting harder, able to take more punishment, and more combat effective. Meanwhile, the Great Old One gets some telepathy which can be useful for sneaking or hiding conversations within social interactions to a degree, but it has no ability to alter thoughts or be effective in dealing psychic damage or control over opponents. That warlock has to get much higher in level to start getting good at what it does. The Archefey gets a once per rest ability. Yes, it is exactly what its supposed to be with charm/fright. But the proficiency a Hexblade has in combat dwarfs the proficiency an Archfey does in charm/fright or battlefield control. And the Hexblade outright steals the Fiend ability, while improving upon it. So yes. You have offered a tweak, but I would say it does not go far enough to bring the Hexblade in line with the other patrons. The other patrons have their particular niches and spheres of influence. But they lack the proficiency and power that the Hexbalde outright starts with. [/QUOTE]
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At my table: Hexblade removed, Pact of the Blade enhanced
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