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At my table: Hexblade removed, Pact of the Blade enhanced
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<blockquote data-quote="Malisteen" data-source="post: 7306398" data-attributes="member: 44380"><p>Remove Hex Warrior from hexblade. Maybe make the hexblade's curse bonus damage scale w/ warlock level. Boom, done, fine, it's fixed, you can leave the rest in, it isn't more dippable than other patrons, it's got a cool Elric/Malus Darkblade thing going, has that Raven Queen associations for the 4e fans, it works fine. Sure it's a bit abstract, but no more so than star or undying. Sure, it's a bit less menacing than fiend, but still more so than celestial, about on the level of fey. It works fine. If you absolutely need a more personified patron, re-fluff it as a Sorrowsworn pact.</p><p></p><p>After that? If you don't think bladelock had issues as originally printed, then boom, you're done, you're fine. If you did think there was a problem with how bladelock worked before, then let pact blade's attack with cha, and either give pact of the blade medium armor & shield proficiency, or, if you think that's too much without extra cost, then add a 'pact warrior' blade invocation granting medium armor and shield proficiency. You can't make it more expensive then that, or you go back to every single bladelock dipping fighter at level one, with the pact basically being dead weight in games that bar multiclassing.</p><p></p><p>But don't remove hexblade outright when the only <em>real</em> problem with it is that the designers shoe-horned a pact blade fix into it, not when that fix is so easily isolated, removed from the rest of the package without damaging anything at all, and slotted back into the pact blade where it belongs. Again, if you even think it was necessary in the first place.</p></blockquote><p></p>
[QUOTE="Malisteen, post: 7306398, member: 44380"] Remove Hex Warrior from hexblade. Maybe make the hexblade's curse bonus damage scale w/ warlock level. Boom, done, fine, it's fixed, you can leave the rest in, it isn't more dippable than other patrons, it's got a cool Elric/Malus Darkblade thing going, has that Raven Queen associations for the 4e fans, it works fine. Sure it's a bit abstract, but no more so than star or undying. Sure, it's a bit less menacing than fiend, but still more so than celestial, about on the level of fey. It works fine. If you absolutely need a more personified patron, re-fluff it as a Sorrowsworn pact. After that? If you don't think bladelock had issues as originally printed, then boom, you're done, you're fine. If you did think there was a problem with how bladelock worked before, then let pact blade's attack with cha, and either give pact of the blade medium armor & shield proficiency, or, if you think that's too much without extra cost, then add a 'pact warrior' blade invocation granting medium armor and shield proficiency. You can't make it more expensive then that, or you go back to every single bladelock dipping fighter at level one, with the pact basically being dead weight in games that bar multiclassing. But don't remove hexblade outright when the only [I]real[/I] problem with it is that the designers shoe-horned a pact blade fix into it, not when that fix is so easily isolated, removed from the rest of the package without damaging anything at all, and slotted back into the pact blade where it belongs. Again, if you even think it was necessary in the first place. [/QUOTE]
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At my table: Hexblade removed, Pact of the Blade enhanced
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