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<blockquote data-quote="Rechan" data-source="post: 5664664" data-attributes="member: 54846"><p>At my table, I don't use special minis. If minis are necessary then I'm using legos, pennies, aquarium stones, little plastic bunnies, and other odds and ends. </p><p></p><p>If I can, I prefer players to create their characters together instead of just showing up with a character. That not only means doing the numbers/saying what you'll make in the same room, but also collaborating in the style of Spirit of the Century/Dresden Files RPG. </p><p>[sblock="For those who don't know"]Spirit of the Century/Dresden Files has a great background method to get players to create PCs with interwoven backstories. They do as follows:</p><p></p><p>1. Imagine your character's first adventure was a novel focusing on them, their origin or first real exploit. Write out 3-4 sentences detailing this first adventure. </p><p></p><p>2. Pass your character's novel to the person next to you. Now, your character guest stars in this person's novel; you provide some sort of assistance to aid them in achieving what they are trying to do in their first adventure. Write a single sentence detailing what your character did to aid theirs.</p><p></p><p>3. Repeat step 2. </p><p></p><p>This way, each PC has two other characters entwined in their backstory.[/sblock]</p><p>My biggest emphasis is for groups to make characters that will work with a party, and won't disrupt the game. <em>What</em> they make is less an issue for me. </p><p></p><p>The PC races that players initially choose are the world's PC races. Anything else is rare, new, or ancient and rediscovered.</p><p></p><p>The only things I make players track are system relevant things (Fate points, treasure totals, what they've used, etc). Ammunition, rations, accounting for every purchase to the copper, it's not important to me unless it's story relevant. I'm not really concerned with what you have in your pack.</p><p></p><p>You don't have to have every role/class filled. I'll tailor things to suit that, rather than stick it to you. But, it will make things harder. (I've ran a two person game with a warlock and a ranger).</p></blockquote><p></p>
[QUOTE="Rechan, post: 5664664, member: 54846"] At my table, I don't use special minis. If minis are necessary then I'm using legos, pennies, aquarium stones, little plastic bunnies, and other odds and ends. If I can, I prefer players to create their characters together instead of just showing up with a character. That not only means doing the numbers/saying what you'll make in the same room, but also collaborating in the style of Spirit of the Century/Dresden Files RPG. [sblock="For those who don't know"]Spirit of the Century/Dresden Files has a great background method to get players to create PCs with interwoven backstories. They do as follows: 1. Imagine your character's first adventure was a novel focusing on them, their origin or first real exploit. Write out 3-4 sentences detailing this first adventure. 2. Pass your character's novel to the person next to you. Now, your character guest stars in this person's novel; you provide some sort of assistance to aid them in achieving what they are trying to do in their first adventure. Write a single sentence detailing what your character did to aid theirs. 3. Repeat step 2. This way, each PC has two other characters entwined in their backstory.[/sblock] My biggest emphasis is for groups to make characters that will work with a party, and won't disrupt the game. [I]What[/I] they make is less an issue for me. The PC races that players initially choose are the world's PC races. Anything else is rare, new, or ancient and rediscovered. The only things I make players track are system relevant things (Fate points, treasure totals, what they've used, etc). Ammunition, rations, accounting for every purchase to the copper, it's not important to me unless it's story relevant. I'm not really concerned with what you have in your pack. You don't have to have every role/class filled. I'll tailor things to suit that, rather than stick it to you. But, it will make things harder. (I've ran a two person game with a warlock and a ranger). [/QUOTE]
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