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<blockquote data-quote="innerdude" data-source="post: 5664697" data-attributes="member: 85870"><p>Fun topic!</p><p></p><p>I'm trying to think of our group's informal cultural rules.....</p><p></p><p></p><ol> <li data-xf-list-type="ol">Food is community property, but don't abuse the privilege. If you've mooched for 2 weeks in a row, bring something to share.</li> <li data-xf-list-type="ol">Mechanical character builds can be done alone/anytime, but character backgrounds have to be vetted by the GM, and depending on the campaign, the group as a whole.</li> <li data-xf-list-type="ol">Remember: Splatbooks are a privilege, not a right.</li> <li data-xf-list-type="ol">You know whether you're cut out to play a spellcaster or not. If you have to ask, you're not ready.</li> <li data-xf-list-type="ol">Evil characters are allowed, but they have to roleplayed <em>realistically</em>. Just like no one likes "Lawful Stupid" characters, nobody enjoys "Chaotic A-hole" either.</li> <li data-xf-list-type="ol">Min-maxing is neither encouraged, nor discouraged, but if you do it, you'd better let the GM know.</li> <li data-xf-list-type="ol">As a player, you have as much freedom as you want until the GM says, "No." And when he/she says no, it's the final word.</li> <li data-xf-list-type="ol">The GM doesn't have to explain anything, or show dice if they don't want to. That said, in our group, with much power (the GM) comes much responsibility (to not waste the players' time with un-fun).</li> <li data-xf-list-type="ol">If you're going to make a food run, offer to get stuff for other people. If they don't have money, buy something for them.</li> <li data-xf-list-type="ol">Pay back the people who buy food for you.</li> <li data-xf-list-type="ol">Feel free to ask the GM for whatever you'd like. Just don't expect him/her to tell you what the real consequences/side effects of getting it are.</li> <li data-xf-list-type="ol">Good <em>role</em>-playing gets rewarded; good <em>roll</em>-playing is merely complimented.</li> <li data-xf-list-type="ol">Share your books.</li> <li data-xf-list-type="ol">Don't abuse/mark/write in the books shared with you.</li> <li data-xf-list-type="ol">Never, EVER touch another player's dice without their permission. It's about karma, baby.</li> <li data-xf-list-type="ol">Your character sheet is your responsibility. Yes, your GM told you he/she would keep it for you. It doesn't change the fact that it's YOUR DAMN CHARACTER SHEET. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></li> <li data-xf-list-type="ol">Expect to get feedback, both as players and GM. Everybody wants to have fun. No one knows how to help you have fun until you say something.</li> <li data-xf-list-type="ol">Come with the attitude that you need to add SOMETHING to the group. If you're not adding anything to the group at the table or away from it, your group membership is open to debate.</li> <li data-xf-list-type="ol">Above all, follow Wheaton's Law.</li> </ol></blockquote><p></p>
[QUOTE="innerdude, post: 5664697, member: 85870"] Fun topic! I'm trying to think of our group's informal cultural rules..... [LIST=1] [*]Food is community property, but don't abuse the privilege. If you've mooched for 2 weeks in a row, bring something to share. [*]Mechanical character builds can be done alone/anytime, but character backgrounds have to be vetted by the GM, and depending on the campaign, the group as a whole. [*]Remember: Splatbooks are a privilege, not a right. [*]You know whether you're cut out to play a spellcaster or not. If you have to ask, you're not ready. [*]Evil characters are allowed, but they have to roleplayed [I]realistically[/I]. Just like no one likes "Lawful Stupid" characters, nobody enjoys "Chaotic A-hole" either. [*]Min-maxing is neither encouraged, nor discouraged, but if you do it, you'd better let the GM know. [*]As a player, you have as much freedom as you want until the GM says, "No." And when he/she says no, it's the final word. [*]The GM doesn't have to explain anything, or show dice if they don't want to. That said, in our group, with much power (the GM) comes much responsibility (to not waste the players' time with un-fun). [*]If you're going to make a food run, offer to get stuff for other people. If they don't have money, buy something for them. [*]Pay back the people who buy food for you. [*]Feel free to ask the GM for whatever you'd like. Just don't expect him/her to tell you what the real consequences/side effects of getting it are. [*]Good [I]role[/I]-playing gets rewarded; good [I]roll[/I]-playing is merely complimented. [*]Share your books. [*]Don't abuse/mark/write in the books shared with you. [*]Never, EVER touch another player's dice without their permission. It's about karma, baby. [*]Your character sheet is your responsibility. Yes, your GM told you he/she would keep it for you. It doesn't change the fact that it's YOUR DAMN CHARACTER SHEET. :p [*]Expect to get feedback, both as players and GM. Everybody wants to have fun. No one knows how to help you have fun until you say something. [*]Come with the attitude that you need to add SOMETHING to the group. If you're not adding anything to the group at the table or away from it, your group membership is open to debate. [*]Above all, follow Wheaton's Law. [/LIST] [/QUOTE]
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