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<blockquote data-quote="Janx" data-source="post: 5664765" data-attributes="member: 8835"><p>great topic. table rules, rather than game rules.</p><p></p><p>Ones we use:</p><ul> <li data-xf-list-type="ul">no outside distractions (TV off, no texting, surfing, hand-held gamees, etc)<br /> </li> <li data-xf-list-type="ul">players must build a PC with suitable background that that party would accept as a new member. This prevents infiltration abuse of jerky PCs that would have been rejected had they been NPCs.</li> <li data-xf-list-type="ul">GM reserves right to adlib a rule decision if nobody actually knows the rule and its taking too long to resolve</li> <li data-xf-list-type="ul">GM reserves the right to approve list of allowed game material for rules content</li> <li data-xf-list-type="ul">GM assumes automatic search when party is in careful mode for traps, secret doors etc and thus pre-rolls them</li> <li data-xf-list-type="ul">GM rolls for PC when failure would not be obvious to the PC</li> <li data-xf-list-type="ul">Party agrees to bite the plothook providing plothook is inherently interesting to the party and does not abuse their trust</li> </ul><p></p><p>2 of those rules basically control expectations of trust with a goal of getting the game moving. You can't bring in the party backstabber, loner PC just because the players are going to let you join because you are a fellow player (where they would otherwise refect the person if they were an NPC), and the party will go chase the obvious problem/opportunity the GM has presented for the night, but the GM can't go making that a big screwed'ya that the party saw coming but were obligated to pursue for the sake of getting game night moving.</p></blockquote><p></p>
[QUOTE="Janx, post: 5664765, member: 8835"] great topic. table rules, rather than game rules. Ones we use: [LIST] [*]no outside distractions (TV off, no texting, surfing, hand-held gamees, etc) [*]players must build a PC with suitable background that that party would accept as a new member. This prevents infiltration abuse of jerky PCs that would have been rejected had they been NPCs. [*]GM reserves right to adlib a rule decision if nobody actually knows the rule and its taking too long to resolve [*]GM reserves the right to approve list of allowed game material for rules content [*]GM assumes automatic search when party is in careful mode for traps, secret doors etc and thus pre-rolls them [*]GM rolls for PC when failure would not be obvious to the PC [*]Party agrees to bite the plothook providing plothook is inherently interesting to the party and does not abuse their trust [/LIST] 2 of those rules basically control expectations of trust with a goal of getting the game moving. You can't bring in the party backstabber, loner PC just because the players are going to let you join because you are a fellow player (where they would otherwise refect the person if they were an NPC), and the party will go chase the obvious problem/opportunity the GM has presented for the night, but the GM can't go making that a big screwed'ya that the party saw coming but were obligated to pursue for the sake of getting game night moving. [/QUOTE]
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