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<blockquote data-quote="Gronin" data-source="post: 5665149" data-attributes="member: 7603"><p>cool topic....</p><p></p><p>First and most importantly do not touch another player's dice. If you forget your dice (and yes it has happened) there is a bin of "community" dice you can dip into for the night (expect poor results).</p><p></p><p>Food is communal.</p><p></p><p>We start on time.</p><p></p><p>If a player is missing, then the character is missing -- not the most realistic but we all agreed that it really slows things down playing an extra character you aren't familiar with (especially as there is often debate as to what the character should/would do)</p><p></p><p>If the GM doesn't own the source book we aren't using it (and by association - if the GM just picked it up and hasn't had a chance to read it yet we aren't using it).</p><p></p><p>Characters do not need to be generated at the table.</p><p></p><p>We use miniatures (alot).</p><p></p><p>Player's are encouraged to be ready for their turn (some pre-rolling can happen if that helps speed things up). </p><p></p><p>Characters do not screw over other characters.</p><p></p><p>Characters are either of good or neutral (unaligned) alignment. To be honest we prefer to not worry too much about alignment.</p><p></p><p>If a rules question/debate comes up the GM makes a quick decision and a note is made to look into in more detail after the session. Nothing messes up the flow of the game like an hour long debate over a rule.</p><p></p><p>The GM has the final say.</p></blockquote><p></p>
[QUOTE="Gronin, post: 5665149, member: 7603"] cool topic.... First and most importantly do not touch another player's dice. If you forget your dice (and yes it has happened) there is a bin of "community" dice you can dip into for the night (expect poor results). Food is communal. We start on time. If a player is missing, then the character is missing -- not the most realistic but we all agreed that it really slows things down playing an extra character you aren't familiar with (especially as there is often debate as to what the character should/would do) If the GM doesn't own the source book we aren't using it (and by association - if the GM just picked it up and hasn't had a chance to read it yet we aren't using it). Characters do not need to be generated at the table. We use miniatures (alot). Player's are encouraged to be ready for their turn (some pre-rolling can happen if that helps speed things up). Characters do not screw over other characters. Characters are either of good or neutral (unaligned) alignment. To be honest we prefer to not worry too much about alignment. If a rules question/debate comes up the GM makes a quick decision and a note is made to look into in more detail after the session. Nothing messes up the flow of the game like an hour long debate over a rule. The GM has the final say. [/QUOTE]
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