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General Tabletop Discussion
*TTRPGs General
At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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<blockquote data-quote="Ovinomancer" data-source="post: 8588244" data-attributes="member: 16814"><p>[USER=6696971]@Manbearcat[/USER], I take it this is the long form response to [USER=42582]@pemerton[/USER]'s statement the Torchbearer 2 isn't Story Now? I see that steelman here. I'm curious to the rebuttal, as that argument seems to hold some not inconsiderable weight. I will hazard that given the citing of Edwards that the counter will be along the lines of play in the moment about weight things still occurs. I think that this can be hard as system complexity can put pressure on this and that that pressure paired with skilled play can push strongly against Story Now.</p><p></p><p>To give an example, in the later parts of the BitD game you ran where we had a phenomenal run into Tier 5 as a crew, the threat board necessary to keep pressure on began to devolve away from being intimate to the PCs and more become existential threats. I think, had we not come to an agreed end point but tried to keep pushing it would have changed in character to a more monster of the week paradigm which does step away from Story Now.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8588244, member: 16814"] [USER=6696971]@Manbearcat[/USER], I take it this is the long form response to [USER=42582]@pemerton[/USER]'s statement the Torchbearer 2 isn't Story Now? I see that steelman here. I'm curious to the rebuttal, as that argument seems to hold some not inconsiderable weight. I will hazard that given the citing of Edwards that the counter will be along the lines of play in the moment about weight things still occurs. I think that this can be hard as system complexity can put pressure on this and that that pressure paired with skilled play can push strongly against Story Now. To give an example, in the later parts of the BitD game you ran where we had a phenomenal run into Tier 5 as a crew, the threat board necessary to keep pressure on began to devolve away from being intimate to the PCs and more become existential threats. I think, had we not come to an agreed end point but tried to keep pushing it would have changed in character to a more monster of the week paradigm which does step away from Story Now. [/QUOTE]
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At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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