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General Tabletop Discussion
*TTRPGs General
At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8588486" data-attributes="member: 82106"><p>But what I am implying, and my experience is that this is true, is that the whole 'fixed challenge/fixed reward' model you were labeling above as 'Skilled Play' doesn't hold up in situations where the environment (IE the challenges) are not fairly limited and finite in their dimensions and can be handled in a fairly predictable manner. I do not think that the 'braunstein' type of game that was Arneson's impetus for exploring RP in TT wargames, which led to D&D, is a type of Skilled Play game at all! Not in anything close to the sense you outlined above, certainly. </p><p></p><p>I don't think I'm implying that NO FORM of Skilled Play can happen outside of a highly constrained environment, but more that fixed prepared scenarios might not be as critical as some people have historically maintained. I think that I agree with [USER=16814]@Ovinomancer[/USER] that Skilled Play exists in BitD (though I'm not really much of an expert on that game). I think it also exists in TB2, for example, though that is a game where prep seems to be expected (but I think it is possible to 'wing it' and not have the whole thing break). I think some Skilled Play can also exist in games like Dungeon World, I'm pretty sure [USER=6696971]@Manbearcat[/USER] has taken that position in other discussions.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8588486, member: 82106"] But what I am implying, and my experience is that this is true, is that the whole 'fixed challenge/fixed reward' model you were labeling above as 'Skilled Play' doesn't hold up in situations where the environment (IE the challenges) are not fairly limited and finite in their dimensions and can be handled in a fairly predictable manner. I do not think that the 'braunstein' type of game that was Arneson's impetus for exploring RP in TT wargames, which led to D&D, is a type of Skilled Play game at all! Not in anything close to the sense you outlined above, certainly. I don't think I'm implying that NO FORM of Skilled Play can happen outside of a highly constrained environment, but more that fixed prepared scenarios might not be as critical as some people have historically maintained. I think that I agree with [USER=16814]@Ovinomancer[/USER] that Skilled Play exists in BitD (though I'm not really much of an expert on that game). I think it also exists in TB2, for example, though that is a game where prep seems to be expected (but I think it is possible to 'wing it' and not have the whole thing break). I think some Skilled Play can also exist in games like Dungeon World, I'm pretty sure [USER=6696971]@Manbearcat[/USER] has taken that position in other discussions. [/QUOTE]
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At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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