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At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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<blockquote data-quote="Umbran" data-source="post: 8588786" data-attributes="member: 177"><p>I tend to agree. In addition, I am not sure the traditional RPG asymmetrical division of authority is actually necessary for skilled play.</p><p></p><p>I mean, after all, the majority of games in the world do not have a traditional D&D GM/Player division of authority, but certainly you can be skilled at them, yes? There is skilled play in chess, and Monopoly, and poker. Sometimes that skill is in interacting with the rules, sometimes it is in interacting with other players, even if their authority isn't asymmetrical.</p><p></p><p>We can also look at, say, improvisational theater, in which there's no necessary asymmetry in authority, but you can also be skilled in that - knowing the other players on the stage, and how they tend to operate, and setting each other up for good "Yes, and..." scenarios. </p><p></p><p>Combine those two, and you could easily wind up with an RPG that is symmetrical, but has skilled play, right?</p><p></p><p>Admittedly, this may stretch one's preferred vision of Skilled Play beyond where some of us are comfortable, but... then I ask what about it is uncomfortable?</p></blockquote><p></p>
[QUOTE="Umbran, post: 8588786, member: 177"] I tend to agree. In addition, I am not sure the traditional RPG asymmetrical division of authority is actually necessary for skilled play. I mean, after all, the majority of games in the world do not have a traditional D&D GM/Player division of authority, but certainly you can be skilled at them, yes? There is skilled play in chess, and Monopoly, and poker. Sometimes that skill is in interacting with the rules, sometimes it is in interacting with other players, even if their authority isn't asymmetrical. We can also look at, say, improvisational theater, in which there's no necessary asymmetry in authority, but you can also be skilled in that - knowing the other players on the stage, and how they tend to operate, and setting each other up for good "Yes, and..." scenarios. Combine those two, and you could easily wind up with an RPG that is symmetrical, but has skilled play, right? Admittedly, this may stretch one's preferred vision of Skilled Play beyond where some of us are comfortable, but... then I ask what about it is uncomfortable? [/QUOTE]
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