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General Tabletop Discussion
*TTRPGs General
At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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<blockquote data-quote="Ovinomancer" data-source="post: 8592869" data-attributes="member: 16814"><p>Let ne expand a bit on my last. I think MLwM is a majority Story Now game. That it's mainly about this kind of play. I think it has structures that fight back, though, and those are the same structures I'm pointing out in the game with hard fixed endpoints. MLwM alleviates this somewhat with a strong framing/resolution structure that is still delivering dramatic moments for the PCs even during the finale. In this using the fixed end as more open ended in pacing (it's more random) and also using it to allow PCs to confront to be tested throughout, it does a better job of having space for Story Now play than the example space station or end of the world scenarios. This is absolutely a nuance, but one I find to be worth noting because it can alternatively produce different play agendas without further disruption of the system.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8592869, member: 16814"] Let ne expand a bit on my last. I think MLwM is a majority Story Now game. That it's mainly about this kind of play. I think it has structures that fight back, though, and those are the same structures I'm pointing out in the game with hard fixed endpoints. MLwM alleviates this somewhat with a strong framing/resolution structure that is still delivering dramatic moments for the PCs even during the finale. In this using the fixed end as more open ended in pacing (it's more random) and also using it to allow PCs to confront to be tested throughout, it does a better job of having space for Story Now play than the example space station or end of the world scenarios. This is absolutely a nuance, but one I find to be worth noting because it can alternatively produce different play agendas without further disruption of the system. [/QUOTE]
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At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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