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*TTRPGs General
At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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<blockquote data-quote="Ovinomancer" data-source="post: 8593410" data-attributes="member: 16814"><p>I did. Necessary not sufficient ring a bell? There's more to it than the single bullet point from your last post. You lost more below, so you clearly understand there's more to it. </p><p></p><p>No, you're compromising protagonism with consensus resolution. </p><p></p><p>What additional stipulations? This is becoming weird. I'm accused of inserting my preferences, and now of insisting on unstated additional stipulations that you cannot list or quote. </p><p></p><p>I do. Fiasco is not billed as Story Now, and you are the first and only b person I've seen make the argument. It's straight up billed as a storytelling game contains in its text exhortations to play to make a great story. </p><p></p><p>Here:</p><p>"WHAT IS FIASCO? FIASCO is a storytelling game inspired by cinematic tales of small-time capers gone disastrously wrong. You’ll tell a story about ordinary people with powerful ambition and poor impulse control. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, you just might end up back where you started. You probably won’t be lucky. The goal of this game is to tell a fun story about humanity and failure with your friends. Bad things will inevitably happen to the characters you control and the game will work best if you work together to find the most interesting ways to make that happen! To play, you’ll need the contents of this box, two to four friends, about two hours, and a really dark sense of humor."</p><p></p><p>This is asking me to provide play examples to prove that something isn't there. Very odd.</p><p></p><p>I did intentionally play a Fiasco set and a Rock Band where I played the cokehead guitarist and intentionally played to get a many black dice as possible to try to swing a "so bad it's good" outcome. Went to jail for a dime on distribution charges, get out, and successfully started a rehab/self actualization empire. Good enough?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8593410, member: 16814"] I did. Necessary not sufficient ring a bell? There's more to it than the single bullet point from your last post. You lost more below, so you clearly understand there's more to it. No, you're compromising protagonism with consensus resolution. What additional stipulations? This is becoming weird. I'm accused of inserting my preferences, and now of insisting on unstated additional stipulations that you cannot list or quote. I do. Fiasco is not billed as Story Now, and you are the first and only b person I've seen make the argument. It's straight up billed as a storytelling game contains in its text exhortations to play to make a great story. Here: "WHAT IS FIASCO? FIASCO is a storytelling game inspired by cinematic tales of small-time capers gone disastrously wrong. You’ll tell a story about ordinary people with powerful ambition and poor impulse control. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, you just might end up back where you started. You probably won’t be lucky. The goal of this game is to tell a fun story about humanity and failure with your friends. Bad things will inevitably happen to the characters you control and the game will work best if you work together to find the most interesting ways to make that happen! To play, you’ll need the contents of this box, two to four friends, about two hours, and a really dark sense of humor." This is asking me to provide play examples to prove that something isn't there. Very odd. I did intentionally play a Fiasco set and a Rock Band where I played the cokehead guitarist and intentionally played to get a many black dice as possible to try to swing a "so bad it's good" outcome. Went to jail for a dime on distribution charges, get out, and successfully started a rehab/self actualization empire. Good enough? [/QUOTE]
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At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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