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*TTRPGs General
At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8594996" data-attributes="member: 82106"><p>I don't get what incentives you are speaking of. All [USER=42582]@pemerton[/USER] stated was that he felt it was likely that some people had attempted to play the game while holding a different agenda, in this case a Gamist one in GNS-speak. While I'm not super up on MLWM, Pemerton's description jibes with what I remember. Its basically a story arc, you play a certain sort of character (minion to an evil master) and do genre-appropriate things. Each player kind of just decides for themselves what sort of story they would like to get out of the play of their minion, that is what epilogue they wish. I guess you might also aspire to save your love and kill master perhaps as independent personal goals, though these things have definite impact on your attributes, and thus ultimate fate too (I don't recall all the details of the various effects and whatnot). In the end Master dies, and maybe you get the ending you wanted, or maybe not, depending on luck and how the various players wangle their calls for certain scenes. Really there isn't any strong reason for the PCs not to work together and plot out how to all save themselves, which seems like one of the more likely sorts of directions things can go, but as a Minion, you also have to contend with what Master wants, and how that plays out! So, things can go topside down, etc. Overall my impression of the game is you're all creating the story of the downfall of a great villain, from the perspective of the little guys, and acting it out in the process.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8594996, member: 82106"] I don't get what incentives you are speaking of. All [USER=42582]@pemerton[/USER] stated was that he felt it was likely that some people had attempted to play the game while holding a different agenda, in this case a Gamist one in GNS-speak. While I'm not super up on MLWM, Pemerton's description jibes with what I remember. Its basically a story arc, you play a certain sort of character (minion to an evil master) and do genre-appropriate things. Each player kind of just decides for themselves what sort of story they would like to get out of the play of their minion, that is what epilogue they wish. I guess you might also aspire to save your love and kill master perhaps as independent personal goals, though these things have definite impact on your attributes, and thus ultimate fate too (I don't recall all the details of the various effects and whatnot). In the end Master dies, and maybe you get the ending you wanted, or maybe not, depending on luck and how the various players wangle their calls for certain scenes. Really there isn't any strong reason for the PCs not to work together and plot out how to all save themselves, which seems like one of the more likely sorts of directions things can go, but as a Minion, you also have to contend with what Master wants, and how that plays out! So, things can go topside down, etc. Overall my impression of the game is you're all creating the story of the downfall of a great villain, from the perspective of the little guys, and acting it out in the process. [/QUOTE]
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At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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