Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chaochou" data-source="post: 8595570" data-attributes="member: 99817"><p>They don't remain, because they were never established. To recap:</p><p></p><p>1. What you are calling 'consensus resolution' in Fiasco is - in GNS terms - called 'drama resolution.' And drama resolution is, like karma and fortune, just as good for Story Now play as anything else. Well, according to everyone else.</p><p></p><p>2. If you believe that consensus 'resolution' requires compromise with protagonism, you must also believe that the social contract - which is a pure form of consensus resolution - also compromises protagonism. And then you have a problem. Because if you believe that, then you are proposing a douchebags charter, a Story Now version of 'this is what my character would do'. Yet if you don't believe it, then the social construct must be compatible with Story Now play. At which point, I can say 'Story concerns are part of our social contract' and we play, fully protagonised Story Now play.</p><p></p><p>3. Even without that, you haven't begun to demonstrate - or even attempted to - that good story and good protaganism must force a compromise in a player's mind. Pure empty assertion. I've never compromised my conception of my character in a game of Fiasco, and we've ended up with great story. You claim this can't happen, but done nothing but assert it. Since I've done it, the only one of us that can be wrong is you. Rpg theory has to be descriptive of experience. But go ahead, demonstrate that I must run into such a conflict of interest in play.</p><p></p><p>As an 'argument' it fails on all counts. Definitionally, logically, experientially.</p></blockquote><p></p>
[QUOTE="chaochou, post: 8595570, member: 99817"] They don't remain, because they were never established. To recap: 1. What you are calling 'consensus resolution' in Fiasco is - in GNS terms - called 'drama resolution.' And drama resolution is, like karma and fortune, just as good for Story Now play as anything else. Well, according to everyone else. 2. If you believe that consensus 'resolution' requires compromise with protagonism, you must also believe that the social contract - which is a pure form of consensus resolution - also compromises protagonism. And then you have a problem. Because if you believe that, then you are proposing a douchebags charter, a Story Now version of 'this is what my character would do'. Yet if you don't believe it, then the social construct must be compatible with Story Now play. At which point, I can say 'Story concerns are part of our social contract' and we play, fully protagonised Story Now play. 3. Even without that, you haven't begun to demonstrate - or even attempted to - that good story and good protaganism must force a compromise in a player's mind. Pure empty assertion. I've never compromised my conception of my character in a game of Fiasco, and we've ended up with great story. You claim this can't happen, but done nothing but assert it. Since I've done it, the only one of us that can be wrong is you. Rpg theory has to be descriptive of experience. But go ahead, demonstrate that I must run into such a conflict of interest in play. As an 'argument' it fails on all counts. Definitionally, logically, experientially. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
Top