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At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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<blockquote data-quote="Ovinomancer" data-source="post: 8596620" data-attributes="member: 16814"><p>Because the only way for there to be a conflict in a consensus resolution game is if two players have a difference of opinion! There is no other source of conflict because there is no GM providing the rule of abrasions seperate from having a PC. In Montsegur 1244, there are card decks that provide conflict, but the resolution of such is up b the players via consensus, so the only place you have conflict is between competing player opinions of what should happen. </p><p></p><p>In Fiasco, there's one person with authority over scene framing and a different person with authority over resolution. In between, any conflict that occurs is consensus resolved. In case of absolute loggerheads, IIRC the person who's turn it is gets to say, but if it comes to this point things are in trouble because no there's direct competition to dive the story in different directions and not to build it together, which is the point of the game. </p><p></p><p>Look, you can roleplay with conviction a character in these games, but the point of the game isn't to find out who these characters are, but to tell a shared story. The story telling has primacy of place in the agenda and design of these games. There is no real room for skilled play in Montsegur 1244 or in Fiasco because both use systems that are all about getting the rest of the table to agree with your play. There are no resources to deploy and no system to leverage outside of the goodwill of your peers.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8596620, member: 16814"] Because the only way for there to be a conflict in a consensus resolution game is if two players have a difference of opinion! There is no other source of conflict because there is no GM providing the rule of abrasions seperate from having a PC. In Montsegur 1244, there are card decks that provide conflict, but the resolution of such is up b the players via consensus, so the only place you have conflict is between competing player opinions of what should happen. In Fiasco, there's one person with authority over scene framing and a different person with authority over resolution. In between, any conflict that occurs is consensus resolved. In case of absolute loggerheads, IIRC the person who's turn it is gets to say, but if it comes to this point things are in trouble because no there's direct competition to dive the story in different directions and not to build it together, which is the point of the game. Look, you can roleplay with conviction a character in these games, but the point of the game isn't to find out who these characters are, but to tell a shared story. The story telling has primacy of place in the agenda and design of these games. There is no real room for skilled play in Montsegur 1244 or in Fiasco because both use systems that are all about getting the rest of the table to agree with your play. There are no resources to deploy and no system to leverage outside of the goodwill of your peers. [/QUOTE]
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