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At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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<blockquote data-quote="Ovinomancer" data-source="post: 8598815" data-attributes="member: 16814"><p>Sigh. I've made these points extremely clear. Firstly, my complaint about consensus resolution was aimed at Montsegur 1244, which uses this. I mentioned Fiasco because it has some similarities. I went on, in a later post, to show that Fiasco is a non-Story Now Oreo cookie -- it's 100% improv consensus resolution inside the scenes, which are sandwiched behind a Bob Says framing and a Bob Says resolution (where the role of Bob rotates). So, no, I've been consistent and clear all throughout. Although, I will admit that the misunderstanding about what consensus resolution means doesn't bode well for following that thread. I didn't expect that.</p><p></p><p>We are not, and it's another rhetorical attempt to steal the win by proposing the strawman above and then assert that I truly agree with it.</p><p></p><p>Dude, because fortune mechanics are NOT consensus! It's right there. This is like saying "well I don't understand why it would still not be a knife fight if everyone's using guns!"</p><p></p><p>The mechanic is consensus -- everyone has to agree to what happens next. The example was to show you a simple version of consensus resolution, since you seem to have misunderstood it, not as a clear example of exactly how consensus resolution cuts against story now. But, if we use this example, we can see that the desire to push the princess of the cliff (assuming this is a dramatic goal of the PC) is compromised and not full throated. You've focused on the saving and missed that there are two dramatic needs in this scene, one was slightly compromised the other almost fully compromised. You cannot fully advocate for your character and achieve a consensus story UNLESS the other players are compromising. Full picture.</p><p></p><p>You're speaking out of turn completely, here. The above is the resolution mechanic inside scenes for Fiasco, and it is the resolution mechanic outlined in Montsegur 1244. You thinking it doesn't happen like this, in games you've admitted not knowing, doesn't mean it doesn't actually exist.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8598815, member: 16814"] Sigh. I've made these points extremely clear. Firstly, my complaint about consensus resolution was aimed at Montsegur 1244, which uses this. I mentioned Fiasco because it has some similarities. I went on, in a later post, to show that Fiasco is a non-Story Now Oreo cookie -- it's 100% improv consensus resolution inside the scenes, which are sandwiched behind a Bob Says framing and a Bob Says resolution (where the role of Bob rotates). So, no, I've been consistent and clear all throughout. Although, I will admit that the misunderstanding about what consensus resolution means doesn't bode well for following that thread. I didn't expect that. We are not, and it's another rhetorical attempt to steal the win by proposing the strawman above and then assert that I truly agree with it. Dude, because fortune mechanics are NOT consensus! It's right there. This is like saying "well I don't understand why it would still not be a knife fight if everyone's using guns!" The mechanic is consensus -- everyone has to agree to what happens next. The example was to show you a simple version of consensus resolution, since you seem to have misunderstood it, not as a clear example of exactly how consensus resolution cuts against story now. But, if we use this example, we can see that the desire to push the princess of the cliff (assuming this is a dramatic goal of the PC) is compromised and not full throated. You've focused on the saving and missed that there are two dramatic needs in this scene, one was slightly compromised the other almost fully compromised. You cannot fully advocate for your character and achieve a consensus story UNLESS the other players are compromising. Full picture. You're speaking out of turn completely, here. The above is the resolution mechanic inside scenes for Fiasco, and it is the resolution mechanic outlined in Montsegur 1244. You thinking it doesn't happen like this, in games you've admitted not knowing, doesn't mean it doesn't actually exist. [/QUOTE]
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