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At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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<blockquote data-quote="pemerton" data-source="post: 8604395" data-attributes="member: 42582"><p>Adding to AbdulAlhazred's summary of the DMG, there is this from the 4e PHB (p 258):</p><p></p><p style="margin-left: 20px">Sometimes a quest is spelled out for you at the start of an adventure. The town mayor might implore you to find the goblin raiders’ lair, or the priest of Pelor might relate the history of the Adamantine Scepter, before sending you on your quest. Other times, you figure out your quests while adventuring. Once you assemble clues you find, they might turn into new quests.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You can also, with your DM’s approval, create a quest for your character. Such a quest can tie into your character’s background. For instance, perhaps your mother is the person whose remains lie in the Fortress of the Iron Ring. Quests can also relate to individual goals, such as a ranger searching for a magic bow to wield. Individual quests give you a stake in a campaign’s unfolding story and give your DM ingredients to help develop that story.</p><p></p><p>It's not quite Burning Wheel, but there is this underlying idea that players will set goals, or at least thematic orientations, for their PCs, and the GM will respond to this. In my own 4e GMing, I did all the encounter design, and most of the setting nitty-gritty, but followed the leads provided by the players in building their PCs and establishing goals for them. And of course this sort of thing iterates and inteweaves over the course of play - eg the Queen of Chaos and Miska the Wolf-Spider are elements that I introduce in response to both the Lolth-opposing but demonskin-wearing chaos sorcerer, and the Erathis-worshipping invoker who is trying to restore the Rod of Seven Parts.</p><p></p><p>AbdulAlhazred mentioned PC dramatic needs. In my play these didn't figure a great deal - it was closer to Ron Edwards's discussion of narrativist setting (I think the link to that is now dead, sadly). A bit like a more gonzo and less intricate version of Glorantha and the Hero Wars.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8604395, member: 42582"] Adding to AbdulAlhazred's summary of the DMG, there is this from the 4e PHB (p 258): [indent]Sometimes a quest is spelled out for you at the start of an adventure. The town mayor might implore you to find the goblin raiders’ lair, or the priest of Pelor might relate the history of the Adamantine Scepter, before sending you on your quest. Other times, you figure out your quests while adventuring. Once you assemble clues you find, they might turn into new quests. You can also, with your DM’s approval, create a quest for your character. Such a quest can tie into your character’s background. For instance, perhaps your mother is the person whose remains lie in the Fortress of the Iron Ring. Quests can also relate to individual goals, such as a ranger searching for a magic bow to wield. Individual quests give you a stake in a campaign’s unfolding story and give your DM ingredients to help develop that story.[/indent] It's not quite Burning Wheel, but there is this underlying idea that players will set goals, or at least thematic orientations, for their PCs, and the GM will respond to this. In my own 4e GMing, I did all the encounter design, and most of the setting nitty-gritty, but followed the leads provided by the players in building their PCs and establishing goals for them. And of course this sort of thing iterates and inteweaves over the course of play - eg the Queen of Chaos and Miska the Wolf-Spider are elements that I introduce in response to both the Lolth-opposing but demonskin-wearing chaos sorcerer, and the Erathis-worshipping invoker who is trying to restore the Rod of Seven Parts. AbdulAlhazred mentioned PC dramatic needs. In my play these didn't figure a great deal - it was closer to Ron Edwards's discussion of narrativist setting (I think the link to that is now dead, sadly). A bit like a more gonzo and less intricate version of Glorantha and the Hero Wars. [/QUOTE]
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