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*TTRPGs General
At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8605214" data-attributes="member: 82106"><p>Right, I think the game is more firmly invested in GM management of the Grind, and thus having a fairly tight handle on what elements come into play at the obstacle (tactical) and adventure (operational) level.</p><p></p><p>Right, so my impression is that the designers envisaged players marshaling things like allies mostly at the level of how they approach an adventure. Like when the PCs are contemplating whether they will attempt some journey, or how they will do so, that the players might at that point utilize things like circles checks in order to approach the problem with maximum chances of success, or at least a favorable cost/benefit ratio.</p><p></p><p>Yeah, it sounded like in your play some of those circles checks and whatnot were apparent. It does strike me that you might find basic BW to be more amenable to the style of play that seems to be favored there. I mean, TB2 certainly has a sharp focus. That is good, but in terms of running a more open-ended kind of "do stuff in Greyhawk" it might not ultimately do all of what you want, lol. It seems like it may be better though for quicker one-shot sort of stuff where you'd like to have the PCs on the spot in a pretty straightforward way right off.</p><p></p><p>I wonder if it might be interesting to start off a TB2 adventure in media res, just toss it out there, like "OK, goblins burned your village, survive the trip to Busy Crossroads, have fun!" lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8605214, member: 82106"] Right, I think the game is more firmly invested in GM management of the Grind, and thus having a fairly tight handle on what elements come into play at the obstacle (tactical) and adventure (operational) level. Right, so my impression is that the designers envisaged players marshaling things like allies mostly at the level of how they approach an adventure. Like when the PCs are contemplating whether they will attempt some journey, or how they will do so, that the players might at that point utilize things like circles checks in order to approach the problem with maximum chances of success, or at least a favorable cost/benefit ratio. Yeah, it sounded like in your play some of those circles checks and whatnot were apparent. It does strike me that you might find basic BW to be more amenable to the style of play that seems to be favored there. I mean, TB2 certainly has a sharp focus. That is good, but in terms of running a more open-ended kind of "do stuff in Greyhawk" it might not ultimately do all of what you want, lol. It seems like it may be better though for quicker one-shot sort of stuff where you'd like to have the PCs on the spot in a pretty straightforward way right off. I wonder if it might be interesting to start off a TB2 adventure in media res, just toss it out there, like "OK, goblins burned your village, survive the trip to Busy Crossroads, have fun!" lol. [/QUOTE]
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At the Intersection of Skilled Play, System Intricacy, Prep, and Story Now
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