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At what distance do my PC's spot the wolves stalking them?
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<blockquote data-quote="Scud.NZ" data-source="post: 4380981" data-attributes="member: 73097"><p>I like the idea about the wolves not giving up. That's just what a natural predator would do.</p><p></p><p>What time frame would you use between attempts? Certainly, the PC's cannot maintain constant vigilance for very long, so any check is still going to be against Passive Perception.</p><p></p><p>For the journey across the moor I divided the day up into 6x 4hr watches. How many times per watch should I have the wolves try to sneak up? I'm thinking twice per watch? That wouldn't overload me with dice rolls, and would certainly build the tension (letting the party know which wolves they spotted, keeping them off balance with exactly how many wolves are out there), and it would make setting up camp for the night a much more exciting prospect.</p><p></p><p>Of course, as darkness sets in...</p><p>Camp fire [bright] light extends to 10 squares.</p><p>The Moon provides dim light beyond that distance.</p><p></p><p>It is autumn, so the 7pm to 10pm watch is in darkness, which means that there are three night-time watches. If the PC's have any sense, they will split up the good watchmen leaving a minimum Passive Perception of 15 [4 sleep, 2 watch].</p><p></p><p>The way I see it is this: The wolves still have to make a Stealth check vs Passive Perception to sneak up to the edge of the fire light.</p><p>The wolves have concealment all the way [provided by the dim moonlight & foliage]. </p><p></p><p>However, unless I've missed something, the rules do not differentiate between the wolves attacking during the moonlit night or day. The concealment only provides the opportunity to make the attempt, no bonus/penalty to the Perception or Stealth checks is mentioned. I take it that the -2 Penalty to attack rolls mentioned on p281 PHB is not applied.</p><p></p><p>Perhaps, I'm just making a fuss, but I would have thought that the wolves would have had a better chance of sneaking up at night than during the day. Maybe just giving the wolves a +2 circumstance bonus is the thing to do. What do you think?</p><p></p><p>Also, are there any rules about waking up the other PC's. Do they just become aware the round after the watchmen shout a warning, or is it more complicated than that?</p></blockquote><p></p>
[QUOTE="Scud.NZ, post: 4380981, member: 73097"] I like the idea about the wolves not giving up. That's just what a natural predator would do. What time frame would you use between attempts? Certainly, the PC's cannot maintain constant vigilance for very long, so any check is still going to be against Passive Perception. For the journey across the moor I divided the day up into 6x 4hr watches. How many times per watch should I have the wolves try to sneak up? I'm thinking twice per watch? That wouldn't overload me with dice rolls, and would certainly build the tension (letting the party know which wolves they spotted, keeping them off balance with exactly how many wolves are out there), and it would make setting up camp for the night a much more exciting prospect. Of course, as darkness sets in... Camp fire [bright] light extends to 10 squares. The Moon provides dim light beyond that distance. It is autumn, so the 7pm to 10pm watch is in darkness, which means that there are three night-time watches. If the PC's have any sense, they will split up the good watchmen leaving a minimum Passive Perception of 15 [4 sleep, 2 watch]. The way I see it is this: The wolves still have to make a Stealth check vs Passive Perception to sneak up to the edge of the fire light. The wolves have concealment all the way [provided by the dim moonlight & foliage]. However, unless I've missed something, the rules do not differentiate between the wolves attacking during the moonlit night or day. The concealment only provides the opportunity to make the attempt, no bonus/penalty to the Perception or Stealth checks is mentioned. I take it that the -2 Penalty to attack rolls mentioned on p281 PHB is not applied. Perhaps, I'm just making a fuss, but I would have thought that the wolves would have had a better chance of sneaking up at night than during the day. Maybe just giving the wolves a +2 circumstance bonus is the thing to do. What do you think? Also, are there any rules about waking up the other PC's. Do they just become aware the round after the watchmen shout a warning, or is it more complicated than that? [/QUOTE]
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At what distance do my PC's spot the wolves stalking them?
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