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At What Level Is Survivability Possible?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8022427" data-attributes="member: 30438"><p>I had my moments back in the day, when I was a callow DM. Supposedly at age 9, I killed my brother's first PC in his first session with a falling rock trap. I don't remember this, but he sure does. </p><p></p><p>And before I knew better, my technique to deal with problem players was admittedly pretty mean. I once sicced a wraith on a PC, then a troll, then had them fall into a sliding trap into a blue dragon's lair, after plotting to murder the other characters. Another got level-drained by a succubus and lost their paladin status. A particularly arrogant and bullying paladin got goaded into challenging Helm during the Time of Troubles, and, you guessed it, got level-drained and lost their paladin status.</p><p> </p><p>But those really were exceptions to the rule. Most of the PCs in my campaigns had long successful adventuring careers.</p><p></p><p></p><p></p><p>One thing my players never really got into back in the day was using hirelings. Most wanted to play heroes and go on adventures, not manage a bunch of paid flunkies.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8022427, member: 30438"] I had my moments back in the day, when I was a callow DM. Supposedly at age 9, I killed my brother's first PC in his first session with a falling rock trap. I don't remember this, but he sure does. And before I knew better, my technique to deal with problem players was admittedly pretty mean. I once sicced a wraith on a PC, then a troll, then had them fall into a sliding trap into a blue dragon's lair, after plotting to murder the other characters. Another got level-drained by a succubus and lost their paladin status. A particularly arrogant and bullying paladin got goaded into challenging Helm during the Time of Troubles, and, you guessed it, got level-drained and lost their paladin status. But those really were exceptions to the rule. Most of the PCs in my campaigns had long successful adventuring careers. One thing my players never really got into back in the day was using hirelings. Most wanted to play heroes and go on adventures, not manage a bunch of paid flunkies. [/QUOTE]
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