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At what point are you no longer playing AD&D?
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<blockquote data-quote="Imp" data-source="post: 3765690" data-attributes="member: 40094"><p>I only really really agree with #1 and #5 of Gentlegamer's list. Subsystems of AD&D can & have been taken out and added wholesale, but if you really change how combat works or you really change how magic works you are changing the core of the game. I guess I would also add "changing how attributes work" in that list, though I don't know many examples of people ever doing that.</p><p></p><p>I find the "humanocentric" perception of AD&D goes heavily against my experience (AD&D humans: pretty useless unless you get to high levels, which is hard, and level caps were frequently houseruled out; 3e's implementation of humans took an enormous stride to make things humanocentric) – and trying to play monsters as PCs was pretty common in AD&D, little though the system supported it.</p><p></p><p>The number of people who wanted to play gold dragons, man...</p></blockquote><p></p>
[QUOTE="Imp, post: 3765690, member: 40094"] I only really really agree with #1 and #5 of Gentlegamer's list. Subsystems of AD&D can & have been taken out and added wholesale, but if you really change how combat works or you really change how magic works you are changing the core of the game. I guess I would also add "changing how attributes work" in that list, though I don't know many examples of people ever doing that. I find the "humanocentric" perception of AD&D goes heavily against my experience (AD&D humans: pretty useless unless you get to high levels, which is hard, and level caps were frequently houseruled out; 3e's implementation of humans took an enormous stride to make things humanocentric) – and trying to play monsters as PCs was pretty common in AD&D, little though the system supported it. The number of people who wanted to play gold dragons, man... [/QUOTE]
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At what point are you no longer playing AD&D?
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