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At what point are you no longer playing AD&D?
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<blockquote data-quote="king_ghidorah" data-source="post: 3765936" data-attributes="member: 18404"><p>Of course, many of these things were true in games of AD&D 1st ed I played in the early to mid 1980s, depending on people's house rules, in particular, many people I knew added:</p><ul> <li data-xf-list-type="ul">Highly tactical combat.</li> <li data-xf-list-type="ul">Purchasing magic items.</li> <li data-xf-list-type="ul">Modifying old or adding new classes based on combat prowess. (Certainly choosing classes based on this was common.)</li> <li data-xf-list-type="ul">Disallowing sensible actions based on narrow readings of the rules.</li> <li data-xf-list-type="ul">Non-"Vancian" magic.</li> <li data-xf-list-type="ul">Non-"Humanocentric" level limits.</li> <li data-xf-list-type="ul">"Weird" PCs.</li> </ul><p></p><p>To me, he hallmark of AD&D in the 1st ed. (and much more so than 2e) was a strong tendency for people to have very different campaigns and house rules from each other, so that each game ran very differently with different moods when you moved from group to group.</p><p></p><p>The fact that D&D seems to follow more consistent set of rules makes current D&D feel very different from the game I played 25+ years ago.</p></blockquote><p></p>
[QUOTE="king_ghidorah, post: 3765936, member: 18404"] Of course, many of these things were true in games of AD&D 1st ed I played in the early to mid 1980s, depending on people's house rules, in particular, many people I knew added: [list] [*]Highly tactical combat. [*]Purchasing magic items. [*]Modifying old or adding new classes based on combat prowess. (Certainly choosing classes based on this was common.) [*]Disallowing sensible actions based on narrow readings of the rules. [*]Non-"Vancian" magic. [*]Non-"Humanocentric" level limits. [*]"Weird" PCs. [/list] To me, he hallmark of AD&D in the 1st ed. (and much more so than 2e) was a strong tendency for people to have very different campaigns and house rules from each other, so that each game ran very differently with different moods when you moved from group to group. The fact that D&D seems to follow more consistent set of rules makes current D&D feel very different from the game I played 25+ years ago. [/QUOTE]
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