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Community
General Tabletop Discussion
*Pathfinder & Starfinder
At what point do players know they're fighting Minions?
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<blockquote data-quote="Nytmare" data-source="post: 5089847" data-attributes="member: 55178"><p>I always hope that at some point people will notice that the game is an abstraction and not a set of rules meant to perfectly imitate life.</p><p></p><p>Unless you're playing in a tongue in cheek campaign, "Goblin Cutter" is not an occupation. Young goblins don't grow up and make sure that they pay attention in class to avoid landing a low paying job as a single hitpoint sack of XP. Monsters don't scream out the name of their powers when they use them, the people in the imaginary world don't measure how many times they can get stabbed in the back with a number scribbled onto a piece of paper, and adventurers don't run around with weapons and armor that have glowing +3s etched into their sides.</p><p></p><p>There's a goblin in front of you, you roll a die, and out of <strong><em>all</em></strong> of the things that you actively know about goblins, right at that second, your character will not be surprised if this one jumps out of the way when you swing your sword at him. If you don't make the roll, out of everything the character knows, he WILL be surprised when it jumps out of the way! You can almost TASTE the excitement and mystery! </p><p></p><p>Yes, if they make the roll, the player is handed a list of information with silly names and a bunch of mechanical effects. The system is not at fault if you refuse to take the moment to translate that into information that fits properly into your character's head. It's not entitlement, it just a way to make it easier to share the content and pass out information. </p><p></p><p>Yes, reading through the Monster Manual is not a particularly exciting or mystery filled experience. Thankfully the game isn't about reading through monster stat blocks, and there's not only a whole <em>other</em> part of the game that handles that, but there's a person in charge of things who can take heaping handfulls of excitement and mystery and stuff them into the game wherever he or she sees fit.</p><p></p><p>As a side note, I find your comment about the lich particularly confusing</p><p></p><p>I'm not sure if I'm understanding you correctly, but it would appear as though no matter what, no matter which way a possible rule would work in that suituation, you would have a problem with it. I'd never be one to accuse you of arguing for arguments sake, but not even being able to agree with yourself is kinda silly.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5089847, member: 55178"] I always hope that at some point people will notice that the game is an abstraction and not a set of rules meant to perfectly imitate life. Unless you're playing in a tongue in cheek campaign, "Goblin Cutter" is not an occupation. Young goblins don't grow up and make sure that they pay attention in class to avoid landing a low paying job as a single hitpoint sack of XP. Monsters don't scream out the name of their powers when they use them, the people in the imaginary world don't measure how many times they can get stabbed in the back with a number scribbled onto a piece of paper, and adventurers don't run around with weapons and armor that have glowing +3s etched into their sides. There's a goblin in front of you, you roll a die, and out of [B][I]all[/I][/B] of the things that you actively know about goblins, right at that second, your character will not be surprised if this one jumps out of the way when you swing your sword at him. If you don't make the roll, out of everything the character knows, he WILL be surprised when it jumps out of the way! You can almost TASTE the excitement and mystery! Yes, if they make the roll, the player is handed a list of information with silly names and a bunch of mechanical effects. The system is not at fault if you refuse to take the moment to translate that into information that fits properly into your character's head. It's not entitlement, it just a way to make it easier to share the content and pass out information. Yes, reading through the Monster Manual is not a particularly exciting or mystery filled experience. Thankfully the game isn't about reading through monster stat blocks, and there's not only a whole [I]other[/I] part of the game that handles that, but there's a person in charge of things who can take heaping handfulls of excitement and mystery and stuff them into the game wherever he or she sees fit. As a side note, I find your comment about the lich particularly confusing I'm not sure if I'm understanding you correctly, but it would appear as though no matter what, no matter which way a possible rule would work in that suituation, you would have a problem with it. I'd never be one to accuse you of arguing for arguments sake, but not even being able to agree with yourself is kinda silly. [/QUOTE]
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At what point do players know they're fighting Minions?
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