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Community
General Tabletop Discussion
*Pathfinder & Starfinder
At what point do players know they're fighting Minions?
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<blockquote data-quote="KarinsDad" data-source="post: 5089950" data-attributes="member: 2011"><p>The point was simple.</p><p></p><p>If you use the Monster Knowledge Check rules in this case, you are actually doing the opposite of the intent of the Monster Knowledge Check rules. You are implying to the Cleric that Radiant damage is no big deal to the Lich when in fact it is relevant. You are misleading the player.</p><p></p><p>If you add to the Monster Knowledge Check rules and tell the player that radiant damage does affect regeneration, then you are limiting the player's choices. The player is actually being pressured into using a radiant attack if he has one (which is what the MKC rules tend to do anyway, which I do dislike).</p><p></p><p>If, on the other hand, you don't tell the player anything that the PC cannot actually observe, then you don't run into either one of these issues. The player makes his less informed decision as to early encounter attacks. At some point during the encounter, the PC might notice something (Perception: you notice that the creature's wounds are slowly healing, Perception: you notice that the creature's wounds are not healing anymore, Wow: that foe fell in a single hit). You give the player the information that the PC actually observes, do not give him a bunch of clues ahead of time, and allows him to make informed decisions not on a bunch of knowledge rules that might be different for creatures of the exact same race, but instead give him only knowledge that is applicable for all creatures of a given race (i.e. general knowledge).</p><p></p><p>The player might misinterpret what the DM is saying and screw up. The player might misinterpret what the DM is saying and score great. Or, the player might take a series of clues gained during the encounter and start improving his tactics.</p><p></p><p>But the concept of auto-feeding a PC a bunch of monster info (including minion status) so that the player can ONLY make reasonably decent tactical decisions takes a lot of the mystery and fun out of the game. When one knows the capabilities of all of the foes, it's more like playing chess.</p><p></p><p>Allow your players to gradually figure stuff out as they progress through an encounter and the success of the encounter will be more important to them than if you give the players most of the answers right away. There is less fun from overcoming a challenge if you have most of the answers as there is if you have few of the answers and figure stuff out on your own.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5089950, member: 2011"] The point was simple. If you use the Monster Knowledge Check rules in this case, you are actually doing the opposite of the intent of the Monster Knowledge Check rules. You are implying to the Cleric that Radiant damage is no big deal to the Lich when in fact it is relevant. You are misleading the player. If you add to the Monster Knowledge Check rules and tell the player that radiant damage does affect regeneration, then you are limiting the player's choices. The player is actually being pressured into using a radiant attack if he has one (which is what the MKC rules tend to do anyway, which I do dislike). If, on the other hand, you don't tell the player anything that the PC cannot actually observe, then you don't run into either one of these issues. The player makes his less informed decision as to early encounter attacks. At some point during the encounter, the PC might notice something (Perception: you notice that the creature's wounds are slowly healing, Perception: you notice that the creature's wounds are not healing anymore, Wow: that foe fell in a single hit). You give the player the information that the PC actually observes, do not give him a bunch of clues ahead of time, and allows him to make informed decisions not on a bunch of knowledge rules that might be different for creatures of the exact same race, but instead give him only knowledge that is applicable for all creatures of a given race (i.e. general knowledge). The player might misinterpret what the DM is saying and screw up. The player might misinterpret what the DM is saying and score great. Or, the player might take a series of clues gained during the encounter and start improving his tactics. But the concept of auto-feeding a PC a bunch of monster info (including minion status) so that the player can ONLY make reasonably decent tactical decisions takes a lot of the mystery and fun out of the game. When one knows the capabilities of all of the foes, it's more like playing chess. Allow your players to gradually figure stuff out as they progress through an encounter and the success of the encounter will be more important to them than if you give the players most of the answers right away. There is less fun from overcoming a challenge if you have most of the answers as there is if you have few of the answers and figure stuff out on your own. [/QUOTE]
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At what point do players know they're fighting Minions?
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