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General Tabletop Discussion
*Pathfinder & Starfinder
At what point do players know they're fighting Minions?
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<blockquote data-quote="KarinsDad" data-source="post: 5090286" data-attributes="member: 2011"><p>You should.</p><p></p><p>You just should not be told the name of the creature is "Kobold Minion" or "Gnoll Minion" (or for that matter "Goblin Cutter").</p><p></p><p>Who picked those names for creatures???</p><p></p><p>The creatures didn't.</p><p></p><p>One should no more be told that a foe is a minion as one says that a foe is an elite or a solo. The PCs might figure it out and possibly quickly, but a knowledge check shouldn't tell the players this type of information.</p><p></p><p>Racial information? Sure. Nearly all Goblins have "Goblin Tactics", so that is a power that is racial in nature and the Knowledge check should let the PC (and hence the player) know about it.</p><p></p><p>If the PC meets a Human spellcaster, until that caster pulls out an implement and starting casting spells, how exactly do you know what that Human is capable of? This should be the same for monsters.</p><p></p><p>Now, there might be some exceptions to this like undead where different undead have different origins and can be considered different races for all intents and purposes.</p><p></p><p>Anything that can be considered a racial ability or power can be supplied. Anything that can be considered a "class or profession" ability or power should be found out via the encounter. A Human or Pirate Thug with Mob Rule should be discovered during the encounter, not via knowledge checks. Otherwise, all Humans in a group should hand out the information to a knowledge check that yes, these humans might have Mob Rule.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5090286, member: 2011"] You should. You just should not be told the name of the creature is "Kobold Minion" or "Gnoll Minion" (or for that matter "Goblin Cutter"). Who picked those names for creatures??? The creatures didn't. One should no more be told that a foe is a minion as one says that a foe is an elite or a solo. The PCs might figure it out and possibly quickly, but a knowledge check shouldn't tell the players this type of information. Racial information? Sure. Nearly all Goblins have "Goblin Tactics", so that is a power that is racial in nature and the Knowledge check should let the PC (and hence the player) know about it. If the PC meets a Human spellcaster, until that caster pulls out an implement and starting casting spells, how exactly do you know what that Human is capable of? This should be the same for monsters. Now, there might be some exceptions to this like undead where different undead have different origins and can be considered different races for all intents and purposes. Anything that can be considered a racial ability or power can be supplied. Anything that can be considered a "class or profession" ability or power should be found out via the encounter. A Human or Pirate Thug with Mob Rule should be discovered during the encounter, not via knowledge checks. Otherwise, all Humans in a group should hand out the information to a knowledge check that yes, these humans might have Mob Rule. [/QUOTE]
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At what point do players know they're fighting Minions?
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