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*Pathfinder & Starfinder
At what point do players know they're fighting Minions?
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<blockquote data-quote="Infiniti2000" data-source="post: 5090321" data-attributes="member: 31734"><p>This is why I commented to KD as I did. My opinion is that this topic, and indeed the OP confirms it, has nothing to do with vulnerabilities. Yet, KD went off on a tangent about it being spoon feeding (and RAW spoon feeding at that) and yet this topic has nothing to do with that. You're continuing that digression, unfortunately. So, to respond to your questions...</p><p></p><p>No, I don't think they are the same thing.</p><p></p><p>Yes, I do tell my players which are minions and which aren't. This is not detrimental to the game. In fact, I think the opposite. I think it's detrimental to the game NOT to let the players in on the special rules-construction. Minions are an abstract that totally breaks the fundamental rules of the game. Whether or not you think that's a good thing or bad thing (different thread), it's a fact that exists. This abstract minions is something therefore I think the players (not the PC's per se) need to be made aware of because it's at the players' level of thought, not the PC. I can't justify minions in game terms, thus I don't dictate them to the players as such.</p><p></p><p>Of course, neither option is badwrongfun, but I'm sure it totally depends on the DM. I would guarantee that if you sat at my table you would have a lot of fun, even knowing which are minions and which aren't. One thing's for sure, you wouldn't blow a daily on a minion because the DM "cleverly tricked you."</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 5090321, member: 31734"] This is why I commented to KD as I did. My opinion is that this topic, and indeed the OP confirms it, has nothing to do with vulnerabilities. Yet, KD went off on a tangent about it being spoon feeding (and RAW spoon feeding at that) and yet this topic has nothing to do with that. You're continuing that digression, unfortunately. So, to respond to your questions... No, I don't think they are the same thing. Yes, I do tell my players which are minions and which aren't. This is not detrimental to the game. In fact, I think the opposite. I think it's detrimental to the game NOT to let the players in on the special rules-construction. Minions are an abstract that totally breaks the fundamental rules of the game. Whether or not you think that's a good thing or bad thing (different thread), it's a fact that exists. This abstract minions is something therefore I think the players (not the PC's per se) need to be made aware of because it's at the players' level of thought, not the PC. I can't justify minions in game terms, thus I don't dictate them to the players as such. Of course, neither option is badwrongfun, but I'm sure it totally depends on the DM. I would guarantee that if you sat at my table you would have a lot of fun, even knowing which are minions and which aren't. One thing's for sure, you wouldn't blow a daily on a minion because the DM "cleverly tricked you." [/QUOTE]
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At what point do players know they're fighting Minions?
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