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General Tabletop Discussion
*Pathfinder & Starfinder
At what point do players know they're fighting Minions?
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<blockquote data-quote="keterys" data-source="post: 5090420" data-attributes="member: 43019"><p>The DM should make it fairly easy to figure out who are minions for a default 4e game. </p><p></p><p>Some groups will play it otherwise, because they enjoy it that way. </p><p></p><p>In both cases, people should probably make sure the way they do it is the way the group prefers. For example, if the DM is hiding who are minions so he can taunt PCs when they use dailies on them, and the players hate it - that's clearly a situation that should be changed, much like when the players want a greater depth of simulation and don't want to know ahead of time and the DM is telling them flat out 'These are minions'.</p><p></p><p>As long as the table as a whole is enjoying themselves, doesn't matter what they do, it's not 'badwrongfun'. There are just different table practices.</p></blockquote><p></p>
[QUOTE="keterys, post: 5090420, member: 43019"] The DM should make it fairly easy to figure out who are minions for a default 4e game. Some groups will play it otherwise, because they enjoy it that way. In both cases, people should probably make sure the way they do it is the way the group prefers. For example, if the DM is hiding who are minions so he can taunt PCs when they use dailies on them, and the players hate it - that's clearly a situation that should be changed, much like when the players want a greater depth of simulation and don't want to know ahead of time and the DM is telling them flat out 'These are minions'. As long as the table as a whole is enjoying themselves, doesn't matter what they do, it's not 'badwrongfun'. There are just different table practices. [/QUOTE]
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Community
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At what point do players know they're fighting Minions?
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