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At what point do players know they're fighting Minions?
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<blockquote data-quote="UltimaGabe" data-source="post: 5091149" data-attributes="member: 16019"><p>You seem to be missing one fundamental truth about minions. Whether you like it or not, the following statement is 100% truth in 4th Edition:</p><p></p><p><strong>Minions ARE WEAKER AND LESS THREATENING than non-minions of the same race.</strong></p><p></p><p>Minions, no matter how you want to imagine them, go down in one hit. Non-minions, typically, don't. A single hit point of damage from the weakest weapon will kill a minion, no matter what. Also, minions deal very small, static amounts of damage (typically). You cannot argue that this is not truth.</p><p></p><p>If you're facing two kobolds, one of which has a single hitpoint and does the exact same small amount of damage with each attack, why should he not look different than another kobold that has thirty hitpoints and deals variable damage? Does a longsword look any different than a bastard sword? It should. If you're facing two opponents, one with a longsword and one with a bastard sword, is it wrong to know which is which so you know which is capable of more damage? If one enemy has thirty times the hit points of another enemy, is it wrong for the player to have some sort of a visual cue to tell them this?</p><p></p><p>You seem to be assuming that there's no difference between a minion and a non-minion. As I stated earlier, this is false. One is substantially weaker than the other. How is it in any way a bad idea to clue players in to the fact that one of their enemies is obviously weaker than another?</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 5091149, member: 16019"] You seem to be missing one fundamental truth about minions. Whether you like it or not, the following statement is 100% truth in 4th Edition: [B]Minions ARE WEAKER AND LESS THREATENING than non-minions of the same race.[/B] Minions, no matter how you want to imagine them, go down in one hit. Non-minions, typically, don't. A single hit point of damage from the weakest weapon will kill a minion, no matter what. Also, minions deal very small, static amounts of damage (typically). You cannot argue that this is not truth. If you're facing two kobolds, one of which has a single hitpoint and does the exact same small amount of damage with each attack, why should he not look different than another kobold that has thirty hitpoints and deals variable damage? Does a longsword look any different than a bastard sword? It should. If you're facing two opponents, one with a longsword and one with a bastard sword, is it wrong to know which is which so you know which is capable of more damage? If one enemy has thirty times the hit points of another enemy, is it wrong for the player to have some sort of a visual cue to tell them this? You seem to be assuming that there's no difference between a minion and a non-minion. As I stated earlier, this is false. One is substantially weaker than the other. How is it in any way a bad idea to clue players in to the fact that one of their enemies is obviously weaker than another? [/QUOTE]
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At what point do players know they're fighting Minions?
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