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General Tabletop Discussion
*Pathfinder & Starfinder
At what point do players know they're fighting Minions?
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<blockquote data-quote="DracoSuave" data-source="post: 5091625" data-attributes="member: 71571"><p>I have no idea what you're rebutting here.</p><p></p><p>If you're trying to make the point that being automatically able to tell if a foe is a threat is not a good thing, I'd agree with you.</p><p></p><p>Players should not have 100% information in that regard.</p><p></p><p>However, if you're using that as the basis of a point that players should -never- be able to tell if a foe is a threat or not, I'd strongly disagree with you.</p><p></p><p>Players should not have 0% information in that regard.</p><p></p><p>So, given those two extremes, one can then conclude that sometimes players should know, and sometimes they should not know.</p><p></p><p>This is why my stance is 'Most of the time, players should identify minions easily.' Not even automatically, but -easily-. And not 'I hit it, it dies' easily.</p><p></p><p>The reason is that the information you DO conceal has to be valuable in its revelation. Minion-status is so mediocre a thing to hide that bothering to do so serves no real purpose. Therefore, consistantly revealing it is a good matter of course. When it is not revealed, that should be a -special- encounter, the exception, not the rule.</p><p></p><p></p><p></p><p>----------------</p><p></p><p></p><p>Here is an example of this in practice:</p><p></p><p>You're going up against a team of human enemies. You make your monster knowledge check, and you get a decent roll.</p><p></p><p>1) You know the rabble have a basic attack and naff all else, and you know the others have more attacks, or basic attacks that mark. You also have played this game once before, so you know minions exist. You're not stupid. Figure out which the minions are.</p><p></p><p>2) As well, you know a bit about the 'monster' and their culture. So, you get told this is an organized mercenary unit called 'The Verdant Axe.' The enlisted men and officers are differentiated by the different hats they wear. You look. See different hats. And all the enlisted men are the ones with just the basic attack... hmmmm...</p><p></p><p>Seriously, you need to give -characters- and -players- more credit.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5091625, member: 71571"] I have no idea what you're rebutting here. If you're trying to make the point that being automatically able to tell if a foe is a threat is not a good thing, I'd agree with you. Players should not have 100% information in that regard. However, if you're using that as the basis of a point that players should -never- be able to tell if a foe is a threat or not, I'd strongly disagree with you. Players should not have 0% information in that regard. So, given those two extremes, one can then conclude that sometimes players should know, and sometimes they should not know. This is why my stance is 'Most of the time, players should identify minions easily.' Not even automatically, but -easily-. And not 'I hit it, it dies' easily. The reason is that the information you DO conceal has to be valuable in its revelation. Minion-status is so mediocre a thing to hide that bothering to do so serves no real purpose. Therefore, consistantly revealing it is a good matter of course. When it is not revealed, that should be a -special- encounter, the exception, not the rule. ---------------- Here is an example of this in practice: You're going up against a team of human enemies. You make your monster knowledge check, and you get a decent roll. 1) You know the rabble have a basic attack and naff all else, and you know the others have more attacks, or basic attacks that mark. You also have played this game once before, so you know minions exist. You're not stupid. Figure out which the minions are. 2) As well, you know a bit about the 'monster' and their culture. So, you get told this is an organized mercenary unit called 'The Verdant Axe.' The enlisted men and officers are differentiated by the different hats they wear. You look. See different hats. And all the enlisted men are the ones with just the basic attack... hmmmm... Seriously, you need to give -characters- and -players- more credit. [/QUOTE]
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At what point do players know they're fighting Minions?
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