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General Tabletop Discussion
*Pathfinder & Starfinder
At what point do players know they're fighting Minions?
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<blockquote data-quote="DracoSuave" data-source="post: 5093111" data-attributes="member: 71571"><p>I've already covered that.</p><p></p><p>They don't look weak. They look normal for their race. They are the baseline.</p><p></p><p>But, a strangler will have a chain in hand and the skill to use it. A hexmage will be holding onto a stick with blacksmoke coming from it created by magic. A dragonshield will be a little more jumpy, and will try to hide behind his shield.</p><p></p><p>Instead of describing minions as 'weaker and pathetic' I describe normal monsters as 'has a trick or two' or 'radiates cold' or whatever.</p><p></p><p>Minions are baseline, and I make the normals (if they can be discerned) special. Notice I don't say ALL normals don't look like minions; but in most cases it's obvious.</p><p></p><p>Also notice: If in most cases it's obvious, then when I -do- hide a normal in the minions, (some lurkers) then it's that much more interesting for the players.</p><p></p><p>In the two encounters above, you have more minions than non-minions. Why would I treat them as worthless? They're the majority. They're the norm. Just like the PCs are the paragons of their races, those that are a step above, so are non-minions above the normal combatants of their race.</p><p></p><p>The world already has that view for PCs, why not use the SAME theory in regards to monsters?</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5093111, member: 71571"] I've already covered that. They don't look weak. They look normal for their race. They are the baseline. But, a strangler will have a chain in hand and the skill to use it. A hexmage will be holding onto a stick with blacksmoke coming from it created by magic. A dragonshield will be a little more jumpy, and will try to hide behind his shield. Instead of describing minions as 'weaker and pathetic' I describe normal monsters as 'has a trick or two' or 'radiates cold' or whatever. Minions are baseline, and I make the normals (if they can be discerned) special. Notice I don't say ALL normals don't look like minions; but in most cases it's obvious. Also notice: If in most cases it's obvious, then when I -do- hide a normal in the minions, (some lurkers) then it's that much more interesting for the players. In the two encounters above, you have more minions than non-minions. Why would I treat them as worthless? They're the majority. They're the norm. Just like the PCs are the paragons of their races, those that are a step above, so are non-minions above the normal combatants of their race. The world already has that view for PCs, why not use the SAME theory in regards to monsters? [/QUOTE]
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At what point do players know they're fighting Minions?
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